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Author Topic: Extended debriefing screen - soldier stats progression  (Read 15327 times)

Offline michal

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Extended debriefing screen - soldier stats progression
« on: September 18, 2011, 12:10:09 pm »
Ufo: TTS had something like that implemented, after finishing battle, you could go to second page, where you could see how soldier stats progressed.

Offline hsbckb

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Re: Extended debriefing screen - soldier stats progression
« Reply #1 on: September 19, 2011, 02:14:48 am »
This is indeed a good suggestion and this can assist gameplay.  We can consider to implement this after V1.0.

Offline luke83

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Re: Extended debriefing screen - soldier stats progression
« Reply #2 on: September 22, 2011, 12:32:19 pm »
What about medals for heroic action ( most kills single mission, most kills total, most interesting death) and maybe also log them in  a hall of fame

Offline kkmic

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Re: Extended debriefing screen - soldier stats progression
« Reply #3 on: September 22, 2011, 12:46:34 pm »
Yeah, a "Best of" page would be nice.

Here is a quick list:
  • Most medals
  • Most kills (total and per mission)
  • Distance traveled :p
  • Most kills per race(total and per mission)
  • Most soldiers lost in one mission
  • Total soldiers lost
  • Most aliens captured in one mission
  • Most melee kills (TFTD only?)
  • Most quickdraw (reaction fire) kills (total and per mission)
  • Most UFOs downed in one month
  • Most colonies destroyed in one month
  • ... and the show goes on...

Names, dates, region and some other information for each category would be nice.

Offline Daiky

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Re: Extended debriefing screen - soldier stats progression
« Reply #4 on: September 22, 2011, 01:22:27 pm »
I did not go that crazy as you guys (because I'm a programmer and I want to keep the amount of work to a minimum :p)
I got the following in my mod design:
A soldiers hall of fame, with for each soldier the recruitment date, number of kills & missions, the KIA/MIA date, it's rank and 3 possible medals he/she earned.
The 3 medals an agent can earn are : Expert Marksman, Expert Explosives, Expert Medical.
Conditions for these medals are still to be confirmed.

On the soldier progression of stats: this is done while in combat, not at the debriefing and it is announced in the messages window.
( it's the idea of making the player more aware that bringing units into combat is a good thing for their stats. When he only sees this at debriefing he already forgot how he got those skill increases.)

Offline hellblade

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Re: Extended debriefing screen - soldier stats progression
« Reply #5 on: September 22, 2011, 01:36:09 pm »
Just wanted to show my support for such a brilliant idea --> soldier stats progression

Might I suggest that in such a screen, the names of the soldiers could be changed as well?

The reason is that alot of people play with stat strings in names, and stat changes would mean stat string changes.  Writing down all the names for changes and then going to "Soldier" screen to change their names one by one seems ... rather annyong.

Offline kkmic

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Re: Extended debriefing screen - soldier stats progression
« Reply #6 on: September 22, 2011, 01:57:56 pm »
I suppose that is not too hard to implement a option that will show in the soldier's name a shorthand of it's stats.

Offline Daiky

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Re: Extended debriefing screen - soldier stats progression
« Reply #7 on: September 22, 2011, 05:18:39 pm »
The reason is that alot of people play with stat strings in names, and stat changes would mean stat string changes.
The reason people did that, was it not a workaround because lots of the screens did not contain stat info, when you needed this info to make certain decisions? It's a matter of giving the users that info, rather than forcing them to abuse a field for it.

Offline SupSuper

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Re: Extended debriefing screen - soldier stats progression
« Reply #8 on: September 22, 2011, 06:44:48 pm »
Yes, don't forget that in OpenXcom you can access the soldier stats from the inventory. :P

Offline MKSheppard

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Re: Extended debriefing screen - soldier stats progression
« Reply #9 on: September 23, 2011, 06:49:21 pm »
What about a "roll of the dead" showing:

Soldier Name
Recruitment Date
Death Date
Killed by [Alien] using [Weapon]

A lot of people on the net like to play "LetsPlay!" semi role playing games in which they use the names of forumgoers (or suggestions from said forumgoers), for XCOM operatives; and the death count can get pretty grim at times.
« Last Edit: September 23, 2011, 06:56:15 pm by RyanCrierie »

Offline MKSheppard

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Re: Extended debriefing screen - soldier stats progression
« Reply #10 on: September 23, 2011, 09:54:46 pm »
The 3 medals an agent can earn are : Expert Marksman, Expert Explosives, Expert Medical.

Do you want me to work on the medals?

Do you want a ribbon only, or both a ribbon and medal -- and what dimensions are you looking at?

(also what palette would be the best for the medals itself?)
« Last Edit: September 23, 2011, 09:57:29 pm by RyanCrierie »

Offline Daiky

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Re: Extended debriefing screen - soldier stats progression
« Reply #11 on: September 24, 2011, 12:20:41 pm »
RyanCrierie, hold your horses :) I'm merely sharing an idea here, as I thought it was related.

But the suggestion from Michal is realistic to implement without much other changes, since the progression stats are calculated at the end of battle anyway. So it's just another screen to popup to show the results of these calculations. And again, it can easely be put behind an option to only show it when you enable it.

Offline michal

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Re: Extended debriefing screen - soldier stats progression
« Reply #12 on: September 24, 2011, 12:55:14 pm »
Well i guess it doesn't affect actual gameplay, it's only interface improvement, so maybe there isn't sense to make it optionable?

Offline luke83

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Re: Extended debriefing screen - soldier stats progression
« Reply #13 on: September 24, 2011, 01:41:09 pm »
I don't see any reason to make this optional , My understanding was that you where always going to make this a improved version of X-com without changing the Feel of the game, a example SupSuper used  in a interview was to open doors with a click of a button.

  As long as the screen keeps the same style as the rest of the game i don't see any issue with just adding it  as if you don't want to see this information than don't go into that screen.   Personally i don't like the graph screen so i generally don't ever look at it :)

Offline Daiky

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Re: Extended debriefing screen - soldier stats progression
« Reply #14 on: September 24, 2011, 01:58:37 pm »
Well, normally there is always some purist in this discussion that has some reason to make things like this optional :p
I guess there is no clear rule what affects gameplay and what does not.

A combatlog in the battlescape that gives you info like:
- Yasuaki Okamoto suffered 5 damage from bleeding fatal wounds.
- Yasuaki Okamoto's Snap Shot hits Sectoid Soldier for 16.

I ask myself is that something that should or shouldn't be optional? Maybe some people prefer not to see this?