so you can build this?
items:
- type: STR_BOTTLE_BEER
addstrength: 10
addbravery: 40
addenenergy: 5
addpsistrength: -10
addaccuracy: -10
addreaction: -10
so how is that applied?
addbravery: [40,5,1] = add 40 bravery for 5 turns and reduce one from the clip size 1
but its a combined application - all add* are done at the same time so it does not work like a medikit
Falko: Yes, i want Battle drugs
Edited:
Falkos example shows what i am thinking about
The beer bottle example is self administered, would need to apply this like a medi-kit would.
still need:
Access to other stats
2 new Skill sets and a way to work off them when item is used
Negative effect when skill-set fails
Effect Duration
way to add doctors in game to do research and be transferred be added to craft for duty
Way to transfer engineer to battle field role
Also, can Armour be repaired in the same way as above?