Author Topic: [HWP]Tanks, Drones, Sectopods? Oh my! Version 0.6  (Read 42585 times)

Offline XCOMFan419

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Re: [HWP/WIP]Tanks, Drones, Sectopods? Oh my! Version 0.51
« Reply #45 on: August 06, 2014, 01:29:48 am »
Version 0.51 is now up.

Changelog:

Fixed several bugs, mostly game crashing.

So until I'm comfortable with this mod I won't put it on the modsite/completed mods. This is also the reason why the mod was split into two parts, because it is now massive.

This will probably be a while until it reaches 1.0, which incorporates everything that is in the checklist.

Offline Aldorn

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Re: [HWP/WIP]Tanks, Drones, Sectopods? Oh my! Version 0.5
« Reply #46 on: August 06, 2014, 02:24:54 pm »
missing a space between listorder:718 on line 1966
Good job Ivan

Offline XCOMFan419

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Re: [HWP/WIP]Tanks, Drones, Sectopods? Oh my! Version 0.51 (Now on Modsite!)
« Reply #47 on: August 07, 2014, 03:18:26 am »
Hokay so my idea not to put the mod onto the modsite was bad judgement. It is up there now.

Offline XCOMFan419

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Re: [HWP/WIP]Tanks, Drones, Sectopods? Oh my! Version 0.51
« Reply #48 on: August 12, 2014, 07:37:28 am »
Tomorrow I will release V.06, adding in a new tank based off of Mr. Quiet's idea of having an actual Tank/Artillery and Tank/Grenade Launcher. UFOpaedia entries have been messed with and some things have been rebalanced.

Gauss Mod 1.6b updated.

Future Plans

  • Make a test ruleset for Alloy Tanks, then get someone to do sprites (In Progress)
  • Make several different rulesets. Say you don't want the Gauss Mod in your playthrough? One ruleset will take out the Gauss Mod. Minigun mod? That too.
  • Add in Sectopod/Launcher.
  • Alien Sectopods will have Lasers. Adding onto the different rulesets idea, there will be a ruleset which have plasma sectopods.
  • Tweaking with Roxis's Elerium Lasers Mod to fit into TDS with the tank recently added. Will also include a ruleset if you do not wish to use it. Of course permission will be asked for.
  • Several tweaks to end-game HWP to make them more effective, mostly Hovertanks.
  • Add more HWP as they pop up - if permission is granted.

Offline smexyvami

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Re: [HWP/WIP]Tanks, Drones, Sectopods? Oh my! Version 0.51
« Reply #49 on: August 24, 2014, 06:42:55 am »
you have a sprite bug with the drone guys thay over lap other mods combat armor and colored armor suits

Offline XCOMFan419

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Re: [HWP/WIP]Tanks, Drones, Sectopods? Oh my! Version 0.51
« Reply #50 on: August 24, 2014, 09:18:31 am »
you have a sprite bug with the drone guys thay over lap other mods combat armor and colored armor suits
Yes I know about this. Many armour mods often conflict because of the 'MAN[number]' .pck file they are given for the inventory screen. I can try and fix it, but I might just overlap another mod. Until I can look at most, if not all armour mods then I can't be sure to fix it. I will try in the next update, which is coming soon.

Offline smexyvami

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Re: [HWP/WIP]Tanks, Drones, Sectopods? Oh my! Version 0.51
« Reply #51 on: August 24, 2014, 09:46:58 am »
this is what i speek of and im looking at it and the fmp and thos seam to to be the over lap



Code: [Select]
  - type: MAN_9F0.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: MAN_9F1.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: MAN_9F2.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: MAN_9F3.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: MAN_9M0.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: MAN_9M1.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: MAN_9M2.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: MAN_9M3.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: MAN_10F0.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: MAN_10F1.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: MAN_10F2.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: MAN_10F3.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: MAN_10M0.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: MAN_10M1.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: MAN_10M2.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: MAN_10M3.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif

Offline Dioxine

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Re: [HWP/WIP]Tanks, Drones, Sectopods? Oh my! Version 0.51
« Reply #52 on: August 24, 2014, 10:28:01 am »
Try naming them like, XCOMFAN001_M0.SPK, instead of MAN(...)? Hope this works..., although I've run into some problems with Pedia when tried a similar approach... This is a known problem, they're named assets (as opposed to indexed) so they WILL overlap if the names recur in multiple mods.

Offline XCOMFan419

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Re: [HWP/WIP]Tanks, Drones, Sectopods? Oh my! Version 0.51
« Reply #53 on: August 24, 2014, 12:28:26 pm »
this is what i speek of and im looking at it and the fmp and thos seam to to be the over lap



Code: [Select]
  - type: MAN_9F0.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: MAN_9F1.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: MAN_9F2.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: MAN_9F3.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: MAN_9M0.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: MAN_9M1.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: MAN_9M2.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: MAN_9M3.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: MAN_10F0.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: MAN_10F1.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: MAN_10F2.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: MAN_10F3.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: MAN_10M0.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: MAN_10M1.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: MAN_10M2.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: MAN_10M3.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
Like I had said. I know this is a problem and I will attempt to fix it but this is a large undertaking that must be widely examined to be compatible with other mods. I know this is an issue. It's an issue with all armour mods.

Also using this with FMP is not recommended, seeing as Final Mod Pack tweaks HWP this will conflict with the mod and will be confusing.

Try naming them like, XCOMFAN001_M0.SPK, instead of MAN(...)? Hope this works..., although I've run into some problems with Pedia when tried a similar approach... This is a known problem, they're named assets (as opposed to indexed) so they WILL overlap if the names recur in multiple mods.
I'll have to try this out later, unfortunately I must work on rebalancing everything. I find that some vehicles are out of balance. I also still need sprites for the Alloy Tanks, but there's a thread around here somewhere and I believe they offered to help me. I just need to make a basic ruleset for them to toy around with.

I will make a test ruleset tonight and see if the UFOPaedia will recognize it. If not, then I'll have to give it some crazy MAN number that will probably still end up conflicting with another mod...

Offline smexyvami

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Re: [HWP/WIP]Tanks, Drones, Sectopods? Oh my! Version 0.51
« Reply #54 on: August 28, 2014, 02:42:04 pm »
I have played around with what "Dioxine" sayd and i fixed this for you ;D Enjoy

ENFORCER
Spoiler:


armor:
Code: [Select]
   - type: STR_ENFORCER_UC
    spriteSheet: ENFORCER.PCK
    spriteInv: XCOMFAN005_M0.SPK
    corpseItem: STR_CORPSE_ENFORCER

Sprites:
Code: [Select]
  - type: XCOMFAN005_M0.SPK
    width: 320
    height: 200
    singleImage: true
    files:
      0: Resources/TDS/Enforcer/BIGOBS/Enforcer_Suit.gif

VANGUARD
Spoiler:


armor:
Code: [Select]
  - type: STR_VANGUARD_UC
    spriteSheet: VANGUARD.PCK
    spriteInv: XCOMFAN003_M0.SPK
    corpseItem: STR_CORPSE_VANGUARD

Sprites:
Code: [Select]
  - type: XCOMFAN003_F1.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: XCOMFAN003_F2.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: XCOMFAN003_F3.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: XCOMFAN003_M0.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: XCOMFAN003_M1.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: XCOMFAN003_M2.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: XCOMFAN003_M3.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif

ASSAULT
Spoiler:


armor:
Code: [Select]
  - type: STR_ASSAULT_UC
    spriteSheet: ASSAULT.PCK
    spriteInv: XCOMFAN002_M0.SPK
    corpseItem: STR_CORPSE_ASSAULT

Sprites:
Code: [Select]
  - type: XCOMFAN002_F0.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: XCOMFAN002_F1.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: XCOMFAN002_F2.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: XCOMFAN002_F3.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: XCOMFAN002_M0.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: XCOMFAN002_M1.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: XCOMFAN002_M2.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: XCOMFAN002_M3.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
« Last Edit: August 28, 2014, 05:14:14 pm by smexyvami »

Offline XCOMFan419

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Re: [HWP/WIP]Tanks, Drones, Sectopods? Oh my! Version 0.51
« Reply #55 on: August 28, 2014, 11:04:37 pm »
I have played around with what "Dioxine" sayd and i fixed this for you ;D Enjoy

ENFORCER
Spoiler:


armor:
Code: [Select]
   - type: STR_ENFORCER_UC
    spriteSheet: ENFORCER.PCK
    spriteInv: XCOMFAN005_M0.SPK
    corpseItem: STR_CORPSE_ENFORCER

Sprites:
Code: [Select]
  - type: XCOMFAN005_M0.SPK
    width: 320
    height: 200
    singleImage: true
    files:
      0: Resources/TDS/Enforcer/BIGOBS/Enforcer_Suit.gif

VANGUARD
Spoiler:


armor:
Code: [Select]
  - type: STR_VANGUARD_UC
    spriteSheet: VANGUARD.PCK
    spriteInv: XCOMFAN003_M0.SPK
    corpseItem: STR_CORPSE_VANGUARD

Sprites:
Code: [Select]
  - type: XCOMFAN003_F1.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: XCOMFAN003_F2.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: XCOMFAN003_F3.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: XCOMFAN003_M0.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: XCOMFAN003_M1.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: XCOMFAN003_M2.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
  - type: XCOMFAN003_M3.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif

ASSAULT
Spoiler:


armor:
Code: [Select]
  - type: STR_ASSAULT_UC
    spriteSheet: ASSAULT.PCK
    spriteInv: XCOMFAN002_M0.SPK
    corpseItem: STR_CORPSE_ASSAULT

Sprites:
Code: [Select]
  - type: XCOMFAN002_F0.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: XCOMFAN002_F1.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: XCOMFAN002_F2.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: XCOMFAN002_F3.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: XCOMFAN002_M0.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: XCOMFAN002_M1.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: XCOMFAN002_M2.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
  - type: XCOMFAN002_M3.SPK
    singleImage: true
    files:
      0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
Oh uh...wow. Thanks dude!

Do they work ingame or no? That's what concerns me. Does the UFOPaedia check out? Sorry I can't check right now, I'm really busy with school starting soon.

Offline smexyvami

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Re: [HWP/WIP]Tanks, Drones, Sectopods? Oh my! Version 0.51
« Reply #56 on: August 28, 2014, 11:43:05 pm »
didnt change ufopidia files so sould still work the same

Offline smexyvami

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Re: [HWP/WIP]Tanks, Drones, Sectopods? Oh my! Version 0.51
« Reply #57 on: August 30, 2014, 11:46:06 pm »
is it possable to add the blue one back with a stun rod ? insted of the hammer ?

Offline XCOMFan419

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Re: [HWP/WIP]Tanks, Drones, Sectopods? Oh my! Version 0.51
« Reply #58 on: August 31, 2014, 12:46:35 am »
is it possable to add the blue one back with a stun rod ? insted of the hammer ?
It might be possible, yes. But also nearly pointless. A stun rod? I personally don't see the point. If you'd like to enlighten me on this idea then I'm all ears.

ALSO, thanks for the code. I'm currently in the process of updating and it will be finished soon,  but school is starting up and it's getting hard to find time for everything, so sorry there hasn't been an update yet  :-\

Offline smexyvami

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Re: [HWP/WIP]Tanks, Drones, Sectopods? Oh my! Version 0.51
« Reply #59 on: August 31, 2014, 01:58:55 am »
ohh i just wanted a deicated stun unit so i didnt have to sacrifise a actual soldier . allso becuse i dont know if equiping a drone with one gets eaten and its tidius to keep haveing to give then seconday wepons when i want then to