This will be my first mod that I'm releasing to the public!
Tanks, Drones, Sectopods? Oh my! (Work in progress title) is a mod compilation of several different mods that include Heavy Weapons Platforms. The goal of this mod is to incorporate most, if not all, HWP mods and make them compatible with each other. Not only this, but balancing and adding a few more vehicles to OpenXcom as well. This means I've collected most tank mods on these forums and I'm currently trying to balance out both Vanilla and the Modded tanks. This will make HWP more useful and more than vehicles wasting space and gathering dust in your stores waiting for a battleship to land nearby so they can swing into action in base defense. There are several plans for this mod, some of which are out of my league and I require assistance.
GAUSS MOD AND MINIGUN MOD ARE ALREADY IN THE PACK. UNINSTALL GAUSS MOD AND MINIGUN MOD IF YOU WISH TO USE TANKS, DRONES, SECTOPODS? OH MY!
Conventional Tanks:
Tank/Cannon: Autoshot and Explosive Rounds ☑
Tank/Heavy Machine Gun: (https://openxcom.org/forum/index.php?topic=2064.0) Increase Power (Credits to Aldorn) ☑
Tank/Minigun: (https://www.openxcom.com/mod/minigun) Increase Accuracy and Power (Credits to SolariusScorch) ☑
Tank/Rocket Launcher: Autoshot and Increaced Ammuniton Capacity ☑
Tank/Artillery(Or Grenade Launcher): (https://openxcom.org/forum/index.php?topic=2064.0) Autoshot and Increased Ammuniton Capacity (Credits to Civilian) ☑
Tank/Laser Cannon: Autoshot and more Accurate ☑
Tank/Gauss: (https://openxcom.org/forum/index.php?topic=2031) No Changes, maybe a little more accurate if needed. (Credits to SolariusScorch) ☑
Tank/Plasma Cannon: Make, Autoshot, Accurate? (Semi-Credits to SolariusScorch for his own Tank/Plasma Cannon in FMP, which helped fix my own code) ☑
Tank/Snoop: (https://openxcom.org/forum/index.php?topic=2064.msg21887#msg21887) Up armoured scout, maybe an LMG. (Credits to Civilian)
Scout/Drone: (https://openxcom.org/forum/index.php?topic=1768.0) Small scout available from start (Credits to Arpia) ☑
HoverTanks
Hovertank/Rocket Launcher: (https://openxcom.org/forum/index.php?topic=2027) A cheaper alternative to the Launcher (Credits to SolariusScorch) ☑
Hovertank/Artillery(Or Grenade Launcher): Hovering artillery? Yes please. ☑
Hovertank/Laser: (https://openxcom.org/forum/index.php?topic=1627.0) No auto, a little less(?) accurate (Credits to Harry) ☑
Hovertank/Gauss: (https://openxcom.org/forum/index.php?topic=2031) No changes, maybe a little more accurate if needed (Credit to SolariusScorch) ☑
Hovertank/Scatter Laser: Heavier, only autoshot, more shots, more power, less accurate, twist on the Minigun Mod tank. ☑
Hovertank/Plasma Cannon: More accurate? ☑
Hovertank/Launcher: No changes ☑
Repurposed Alien Tech:
Sectopod/Laser: (https://openxcom.org/forum/index.php?topic=1627.0) More accurate, Less armor, more power, UFO power source? (Credits to Harry) ☑ [Semi]
Sectopod/Plasma: (https://openxcom.org/forum/index.php?topic=1627.0) More accurate, Same armor, more power, UFO power source? (Credits to Harry) ☑ [Semi]
Sectopod/Launcher: Even more Accurate, even more armour, even more power, UFO Power source?
XCOM Cyberdisc/Laser: Less accurate, mid armor (Credits to Civilian for Sprites, Solarius Scorch for Ruleset, Aldorn for Assistance) ☑
XCOM Cyberdisc/Plasma: Less accurate, mid armor (Credits to Civilian for Sprites, Solarius Scorch for Ruleset, Aldorn for Assistance) ☑
Drones
Powersuit Drones: (https://openxcom.org/forum/index.php?topic=1654.0) Remove Hammer HAD since it's not working (Credits to Svanh) ☑
XCOM Enforcer: (https://openxcom.org/forum/index.php?topic=1946.0) Make compatible with Powersuit Drones (Credits to MickTheMage) ☑
Things Wanted:
Alloy Tank/Cannon
Alloy Tank/Heavy Machine Gun
Alloy Tank/Minigun
Alloy Tank/Rocket Launcher
Alloy Tank/Artillery(Or Grenade Launcher)
Alloy Tank/Laser Cannon
Alloy Tank/Gauss
Alloy Tank/Scatter Laser Cannon
Alloy Tank/Plasma Cannon
Alloy Tank/Launcher
For alloy tanks, I'd LOVE for someone to make sprites for me. I can't really do it. And since the current trend is to make anything with alien alloys blue, I'd like that as well. But no rush. :P For now I was thinking of using the MiB Terrorist Tank chassis and getting someone to redesign the turrets. Of course this is all thought process and not ready for implementation. I'd have to ask Robin if I do decide to use the chassis.
If any mods were forgotten please state so. I will add it to the list, download it and modify it accordingly.
There are plans to work alongside with the new "XCOM Armoury Expanded (https://openxcom.org/forum/index.php?topic=2675.0)".
CURRENT STATUS OF MOD:
0.6 is ready for download. 0.7 Experimental is ready for download via the forum. Troubles with the Tank/Cannon explosion.
Please report all bugs and issues into this thread please :)
Installation Instructions:
- Download the current TDS Build from the Modsite
- Extract Folder once downloaded
- Merge "Resources" and "Ruleset" into their respective folders in OpenXcom/data
- Enable from InGame Mod Menu
I have played around with what "Dioxine" sayd and i fixed this for you ;D Enjoy
ENFORCER
(https://i.imgur.com/GG8g356.png)
armor:
- type: STR_ENFORCER_UC
spriteSheet: ENFORCER.PCK
spriteInv: XCOMFAN005_M0.SPK
corpseItem: STR_CORPSE_ENFORCER
Sprites:
- type: XCOMFAN005_M0.SPK
width: 320
height: 200
singleImage: true
files:
0: Resources/TDS/Enforcer/BIGOBS/Enforcer_Suit.gif
VANGUARD
(https://i.imgur.com/CVCRlku.png)
armor:
- type: STR_VANGUARD_UC
spriteSheet: VANGUARD.PCK
spriteInv: XCOMFAN003_M0.SPK
corpseItem: STR_CORPSE_VANGUARD
Sprites:
- type: XCOMFAN003_F1.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: XCOMFAN003_F2.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: XCOMFAN003_F3.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: XCOMFAN003_M0.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: XCOMFAN003_M1.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: XCOMFAN003_M2.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: XCOMFAN003_M3.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
ASSAULT
(https://i.imgur.com/JQ9Sa4o.png)
armor:
- type: STR_ASSAULT_UC
spriteSheet: ASSAULT.PCK
spriteInv: XCOMFAN002_M0.SPK
corpseItem: STR_CORPSE_ASSAULT
Sprites:
- type: XCOMFAN002_F0.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: XCOMFAN002_F1.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: XCOMFAN002_F2.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: XCOMFAN002_F3.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: XCOMFAN002_M0.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: XCOMFAN002_M1.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: XCOMFAN002_M2.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: XCOMFAN002_M3.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
I have played around with what "Dioxine" sayd and i fixed this for you ;D Enjoy
ENFORCER
(https://i.imgur.com/GG8g356.png)
armor:
- type: STR_ENFORCER_UC
spriteSheet: ENFORCER.PCK
spriteInv: XCOMFAN005_M0.SPK
corpseItem: STR_CORPSE_ENFORCER
Sprites:
- type: XCOMFAN005_M0.SPK
width: 320
height: 200
singleImage: true
files:
0: Resources/TDS/Enforcer/BIGOBS/Enforcer_Suit.gif
VANGUARD
(https://i.imgur.com/CVCRlku.png)
armor:
- type: STR_VANGUARD_UC
spriteSheet: VANGUARD.PCK
spriteInv: XCOMFAN003_M0.SPK
corpseItem: STR_CORPSE_VANGUARD
Sprites:
- type: XCOMFAN003_F1.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: XCOMFAN003_F2.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: XCOMFAN003_F3.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: XCOMFAN003_M0.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: XCOMFAN003_M1.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: XCOMFAN003_M2.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: XCOMFAN003_M3.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
ASSAULT
(https://i.imgur.com/JQ9Sa4o.png)
armor:
- type: STR_ASSAULT_UC
spriteSheet: ASSAULT.PCK
spriteInv: XCOMFAN002_M0.SPK
corpseItem: STR_CORPSE_ASSAULT
Sprites:
- type: XCOMFAN002_F0.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: XCOMFAN002_F1.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: XCOMFAN002_F2.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: XCOMFAN002_F3.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: XCOMFAN002_M0.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: XCOMFAN002_M1.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: XCOMFAN002_M2.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: XCOMFAN002_M3.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
Oh uh...wow. Thanks dude!
Do they work ingame or no? That's what concerns me. Does the UFOPaedia check out? Sorry I can't check right now, I'm really busy with school starting soon.