this is what i speek of and im looking at it and the fmp and thos seam to to be the over lap
- type: MAN_9F0.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: MAN_9F1.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: MAN_9F2.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: MAN_9F3.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: MAN_9M0.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: MAN_9M1.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: MAN_9M2.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: MAN_9M3.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/RED/Screens/RED_PowerSuit.gif
- type: MAN_10F0.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: MAN_10F1.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: MAN_10F2.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: MAN_10F3.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: MAN_10M0.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: MAN_10M1.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: MAN_10M2.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
- type: MAN_10M3.SPK
singleImage: true
files:
0: Resources/TDS/DRONE/OD/Screens/OD_PowerSuit.gif
Like I had said. I know this is a problem and I will attempt to fix it but this is a large undertaking that must be widely examined to be compatible with other mods. I know this is an issue. It's an issue with all armour mods.
Also using this with FMP is not recommended, seeing as Final Mod Pack tweaks HWP this will conflict with the mod and will be confusing.
Try naming them like, XCOMFAN001_M0.SPK, instead of MAN(...)? Hope this works..., although I've run into some problems with Pedia when tried a similar approach... This is a known problem, they're named assets (as opposed to indexed) so they WILL overlap if the names recur in multiple mods.
I'll have to try this out later, unfortunately I must work on rebalancing everything. I find that some vehicles are out of balance. I also still need sprites for the Alloy Tanks, but there's a thread around here somewhere and I believe they offered to help me. I just need to make a basic ruleset for them to toy around with.
I will make a test ruleset tonight and see if the UFOPaedia will recognize it. If not, then I'll have to give it some crazy MAN number that will probably still end up conflicting with another mod...