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Author Topic: Elerium Based Laser's V0.94 [WEAPON] - Lanuage Requests Please  (Read 33541 times)

Offline Roxis231

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Re: [WEAPON] [WIP] Elerium Based Laser's
« Reply #15 on: August 26, 2014, 09:47:10 am »
Update 26/08/14 V0.9

Changes:
- Made some slight changes to Ufopedia text.
- Replaced Ugly Ammo Clip graphics with Improved versions.
- Reduced Research costs to speed up usage.

Problems

- Still default graphics for Ship weapons.
- Still default graphics for Tanks.

Offline smexyvami

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Re: [WEAPON] [WIP] Elerium Based Laser's
« Reply #16 on: September 01, 2014, 04:42:31 pm »
love the new graphics keep up the good work

Offline Roxis231

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Re: [WEAPON] [WIP] Elerium Based Laser's
« Reply #17 on: September 02, 2014, 10:36:47 am »
Thanks

Currently working on the ship weapons, the tanks are then next on the list.

Still need feedback on how the mod plays though - any thoughts would help.

EDIT: Damm - Missed problem with E.Laser Cannon Manufacture, Ruleset update
« Last Edit: September 02, 2014, 11:24:27 am by Roxis231 »

Offline smexyvami

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Re: [WEAPON] [WIP] Elerium Based Laser's
« Reply #18 on: September 02, 2014, 10:52:57 pm »
i can test this some for you alltho i do like the old lazers more then needing elirum

Offline Roxis231

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Re: [WEAPON] [WIP] Elerium Based Laser's
« Reply #19 on: September 02, 2014, 11:02:36 pm »
I'm really after feedback on things like : Ammo more shots or less, Research faster or slower, Manufacturing prices/costs, are the weapons too powerful/too weak, Weapon range more/less : that sort of thing.

But sure, if you want to go ahead, any testing is always helpful ( and appreciated. )

Offline Roxis231

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Re: [WEAPON] [WIP] Elerium Based Laser's
« Reply #20 on: September 17, 2014, 10:31:32 pm »
Update change log: 18/09/14 V0.92

Changes:
- Made some slight changes to Ufopedia text.
- Added graphics for Ship Weapons.
- Added BIGOBS picture for Tanks.
- Tanks now have Auto-Fire mode and Limited Ammo.

Problems

- Still default graphics for Tanks Turrets.

Preview - Included is a Preview of the sprite chart I intend to use for the Tank turrets ( IF I can get it to work! )

Offline Roxis231

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Re: Elerium Based Laser's V0.92 [WEAPON] [WIP]
« Reply #21 on: September 27, 2014, 12:25:48 am »
UPDATE: 27/9/14

I've almost finished with the tanks ( just the corpses and hovertank to go ), added a sniper rifle, and have begun a overhaul/streamline of the ruleset.

At this point in time, there is no update but hopefully I will have one within the next month.

For those who are watching this thread, I've included a couple of graphics previews.

Offline shadychrctr

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Re: Elerium Based Laser's V0.92 [WEAPON] [WIP]
« Reply #22 on: September 28, 2014, 01:30:40 am »
I wasn't expecting you to post today! Anyway, I've done a little work on your ruleset, I don't know if it's anything you yourself haven't already dealt with. There may be a little rebalancing, seeing as how my game is heavily rebalanced. I've tried to get it back as close to the old balance as possible. Anyhow, take a look and see if anything in here might speed things up a little for you. I've mainly moved stats around to clips to make it fit in a little more with conventional clipped weapons, not sure if that's actually useful. The exact order they appear in may be a little bungled.
Note: I haven't tested it yet.

Offline Roxis231

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Re: Elerium Based Laser's V0.92 [WEAPON] [WIP]
« Reply #23 on: September 28, 2014, 01:39:55 am »
I've done a little work on your ruleset, I don't know if it's anything you yourself haven't already dealt with. There may be a little rebalancing, seeing as how my game is heavily rebalanced. I've tried to get it back as close to the old balance as possible. Anyhow, take a look and see if anything in here might speed things up a little for you. I've mainly moved stats around to clips to make it fit in a little more with conventional clipped weapons, not sure if that's actually useful. The exact order they appear in may be a little bungled.

I'll look into it, but the large ammo size was deliberate, so that may not change.

However the ruleset is undergoing a major rework, mostly to remove excess code and/or duplicated info.

Offline Xeno Wiper

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Re: Elerium Based Laser's V0.92 [WEAPON] [WIP]
« Reply #24 on: October 08, 2014, 09:10:13 am »
Regarding the Heavy laser, are you planning to let it as it is or will you take the last "brown" part off it and make it full "laser-rifley"?


I saw the other ones. The pistol is simple yet well-done and the planned sniper rifle is very nice.

Offline Roxis231

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Re: Elerium Based Laser's V0.92 [WEAPON] [WIP]
« Reply #25 on: October 13, 2014, 07:56:18 am »
UPDATE: 13/10/14

Graphics are almost finished ( still just the corpses to go ), Still working on overhaul/streamline of the ruleset.

I plan to have it ready for testing soonish ( 2 - 3 weeks ), I'm currently backlogged with course work and house D.I.Y. problems.

Offline Roxis231

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Re: Elerium Based Laser's V0.92 [WEAPON] [WIP]
« Reply #26 on: October 16, 2014, 10:01:03 pm »
17/10/14

QUICK UPDATE: Hovertank graphics finished but only half sprited, I still have to work them into the code yet.  The Ruleset overhaul/streamline is going ok but slow.

Included: Preview for Hovertank v0.5

Offline Roxis231

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Re: Elerium Based Laser's V0.92 [WEAPON] [WIP]
« Reply #27 on: December 03, 2014, 10:46:36 pm »
Update change log: 4/12/14 V0.93-3b

Changes:
- Streamline/Updated Ruleset
- Slight change to graphics

Problems

- Not compatable with older versions.

Offline Roxis231

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Re: Elerium Based Laser's V0.92 [WEAPON] [WIP]
« Reply #28 on: February 16, 2015, 10:51:16 pm »
Update change log: 17/02/14 V0.93-4b

Changes:
- Changed manufacture of clips, You now get 5 clips from each unit of Alien Alloy.

Problems

- Not compatable with any versions before V0.93-3b

Offline Roxis231

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Re: Elerium Based Laser's V0.93-4b [WEAPON]
« Reply #29 on: March 21, 2015, 10:40:54 pm »
My work on this may have slowed down due to home problems (a stay in hospital, a lost harddrive and haveing to house/babysit for family) but it hasn't stopped.

I still need translations for the ufopedia texts though - if any one is willing to help please just PM me the translation, and I'll try to add it to the next update.

Thanks.