Author Topic: Elerium Based Laser's V0.94 [WEAPON] - Lanuage Requests Please  (Read 16045 times)

Offline Roxis231

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Recently I've been reading several bits of X-com background fluff (X-com, TFTD, Intercepter, Apocalypse Ect).

In this I found a bit of fluff saying that they managed to make more powefull Lasers by using a peace of Elerium-115  as a focusing crystal. (The ability of an elerium crystal to focus a laser beam in that way comes from X-COM: Interceptor, I think)

I've come up with a mod for it - but it causes the game to crash when you research it. (Code is under Spoiler - Also as download) (Fixed)

Now inculudes second rule set alowing tanks (see this reply)

Warning : Version 0.93 onward now uses a single ruleset - If you have a older version, You will need to delete all the older resoures and rulesets - they are NOT compatable with any newer versions. (V0.93 or newer)

Current Version Now on the Mod Site
Due to the shutdown of the old modsite (Openxcom.com) and other matters, this mod (and All my UFO mods) have been temporarly shifted to Google Drive - Link HERE

Update change log: 13/06/15 V0.94

Changes:
- V0.94 is now compatable with the May 7th nightly or newer

Problems

- Not compatable with any versions before V0.93-3b

Edit 27/07/14 Updated to V0.7
Edit 3/08/14 Updated to V0.8 (Including tanks)

Edit 12/08/14 Added V0.83 beta rulesets for anyone who wishes to test them - feedback will be honestly accepted.
Edit: 26/08/14 Updated to V0.9
EDIT: Damm - Missed problem with E.Laser Cannon Manufacture, Ruleset update 02/09/14 V0.91
Edit: 18/09/14 Update to V0.92
Edit 4/12/14 Update to V0.93-3b
Edit 17/02/15 Update to V0.93-4b (I will leave this up for those who still use OpenXcom 1.0)
Edit 13/06/15 Update to V0.94
Edit 25/08/15 Update to V0.94b
« Last Edit: May 20, 2019, 11:49:51 pm by Roxis231 »

Offline Falko

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Re: [WIP WEAPON] Elerium Based Lasers
« Reply #1 on: July 24, 2014, 05:14:13 am »
Code: [Select]
    requiredItems:
#      STR_ALIEN_ALLOYS: 1
thats wrong
remove the line or give it a requirement

also not responsible for crash but
extraSprites:
  - type: BIGOBS.PCK
    files:
      102001
ids should be smaller than 1000 or you can change fileid in other mods (so if some guys hase 102 mods enabled... and yours is the first loaded,... :) )

Offline Roxis231

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Re: [WIP WEAPON] Elerium Based Lasers
« Reply #2 on: July 24, 2014, 05:19:04 am »
Sorry thought I removed all the #'s

Ill also have to have a look at the Id numbers - Thanks.

Edit: 24/07/14 7:45pm

Opps - found the problem - I was missing UFOpedia entry's for the Ammo
« Last Edit: July 24, 2014, 10:46:38 am by Roxis231 »

Offline Roxis231

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Re: [WIP WEAPON] Elerium Based Lasers
« Reply #3 on: July 24, 2014, 10:50:29 am »
Now all thats left is to create some new graphic and fix up the text strings.

The Mod currently just uses the default laser weapon graphics, I'm trying to make a black/grey version - If anyone wants to give me a hand just PM me.

Offline Roxis231

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Re: [WIP WEAPON] Elerium Based Lasers
« Reply #4 on: July 25, 2014, 12:44:01 pm »
Ok Fixed Text strings and added main graphics (and some placeholder graphics) - should work now

If there's a problem please let me know

Zip file now in first post.

I will put this as a WIP in the Completed Mods section when I finish the Graphics.
« Last Edit: July 25, 2014, 12:49:34 pm by Roxis231 »

Offline Roxis231

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Re: [WIP WEAPON] Elerium Based Lasers
« Reply #5 on: July 25, 2014, 11:36:46 pm »
found a problem - handob's for the pistol and rifle are out of alinement - does anyone know how to fix this?

Also Updated the zip file.

Offline Rockfish

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Re: [WIP WEAPON] Elerium Based Lasers
« Reply #6 on: July 26, 2014, 02:05:56 am »
found a problem - handob's for the pistol and rifle are out of alinement - does anyone know how to fix this?

Also Updated the zip file.

Check the files I have on the mod portal, I had to correct that already.

Offline Roxis231

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Re: [WIP WEAPON] Elerium Based Lasers
« Reply #7 on: July 26, 2014, 05:35:41 am »
Thanks - I'll update it tonight.

Offline Roxis231

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Re: [WIP] [WEAPON] Elerium Based Lasers
« Reply #8 on: July 29, 2014, 10:27:53 am »
Update 29/07/14 V0.7


Changes:
- Made some slight changes to damage level's and text
- Added a Craft version (uses default graphics)
- Fixed transperancy problem - solders now show up

Problems

- Pistol and Rifle HandOb's are still out of allinment.
- Still default graphics for Ship weapons and Ammo clips.

Offline Roxis231

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Re: [WIP] [WEAPON] Elerium Based Lasers
« Reply #9 on: August 03, 2014, 12:26:38 am »
I've now added a second ruleset that lets you play with a Tank version.  However if you use this ruleset it has to change the power/price of the plasma and Fusion hovertanks to remain consistant.
Still can't figure out how to make a hovertank version though.

Plasma Hovertank - power increased to 133, production cost increased to $1,027,726
Fusion  Hovertank - production cost increased to $996,428
HWP Fusion Rounds - power increased to 155, production cost increased to $16,607

Update 03/08/14 V0.8

Changes:
- Made some slight changes to Ufopedia text.
- Fixed graphics problem - Pistol and Rifle HandOb's now fixed.
- Added extra ruleset to give you Elerium Laser tanks. (see above)
- Replaced Ammo Clip graphics with new ones

Problems

- Still default graphics for Ship weapons.
- Still default graphics for Tanks.

Offline Roxis231

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Re: [WIP] [WEAPON] Elerium Based Lasers
« Reply #10 on: August 26, 2014, 09:41:43 am »
Update 26/08/14 V0.9

Changes:
- Made some slight changes to Ufopedia text.
- Replaced Ugly Ammo Clip graphics with Improved versions.
- Reduced Research costs to speed up usage.

Problems

- Still default graphics for Ship weapons.
- Still default graphics for Tanks.

Offline Roxis231

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Re: [WIP] [WEAPON] Elerium Based Lasers
« Reply #11 on: September 17, 2014, 10:27:09 pm »
Update change log: 18/09/14 V0.92

Changes:
- Made some slight changes to Ufopedia text.
- Added graphics for Ship Weapons.
- Added BIGOBS picture for Tanks.
- Tanks now have Auto-Fire mode and Limited Ammo.

Problems

- Still default graphics for Tanks Turrets.

Preview - Included is a Preview of the sprite chart I intend to use for the Tank turrets ( IF I can get it to work! )

Offline Roxis231

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Re: Elerium Based Laser's V0.92 [WEAPON] [WIP]
« Reply #12 on: September 27, 2014, 12:26:23 am »
UPDATE: 27/9/14

I've almost finished with the tanks ( just the corpses and hovertank to go ), added a sniper rifle, and have begun a overhaul/streamline of the ruleset.

At this point in time, there is no update but hopefully I will have one within the next month.

For those who are watching this thread, I've included a couple of graphics previews.

Offline essohbe

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Re: Elerium Based Laser's V0.92 [WEAPON] [WIP]
« Reply #13 on: October 01, 2014, 06:54:37 am »
Very cool! I always loved the laser weapons.

Offline Roxis231

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Re: Elerium Based Laser's V0.92 [WEAPON] [WIP]
« Reply #14 on: October 13, 2014, 07:56:06 am »
UPDATE: 13/10/14

Graphics are almost finished ( still just the corpses to go ), Still working on overhaul/streamline of the ruleset.

I plan to have it ready for testing soonish ( 2 - 3 weeks ), I'm currently backlogged with course work and house D.I.Y. problems.