OpenXcom Forum
Modding => Work In Progress => Topic started by: Roxis231 on July 24, 2014, 04:56:01 am
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Recently I've been reading several bits of X-com background fluff (X-com, TFTD, Intercepter, Apocalypse Ect).
In this I found a bit of fluff saying that they managed to make more powefull Lasers by using a peace of Elerium-115 as a focusing crystal. (The ability of an elerium crystal to focus a laser beam in that way comes from X-COM: Interceptor, I think)
I've come up with a mod for it - but it causes the game to crash when you research it. (Code is under Spoiler - Also as download) (Fixed)
Now inculudes second rule set alowing tanks (see this reply (https://openxcom.org/forum/index.php?topic=2680.msg28631#msg28631))
Warning : Version 0.93 onward now uses a single ruleset - If you have a older version, You will need to delete all the older resoures and rulesets - they are NOT compatable with any newer versions. (V0.93 or newer)
Current Version Now on the Mod Site (https://www.openxcom.com/mod/optical-elerium)
Due to the shutdown of the old modsite (Openxcom.com) and other matters, this mod (and All my UFO mods) have been temporarly shifted to Google Drive - Link HERE (https://drive.google.com/drive/folders/1riWtopgraRXQp1ovgm2TNcz7hDjXRXPF?usp=sharing)
Update change log: 13/06/15 V0.94
Changes:
- V0.94 is now compatable with the May 7th nightly or newer
Problems
- Not compatable with any versions before V0.93-3b
Edit 27/07/14 Updated to V0.7
Edit 3/08/14 Updated to V0.8 (Including tanks)
Edit 12/08/14 Added V0.83 beta rulesets for anyone who wishes to test them - feedback will be honestly accepted.
Edit: 26/08/14 Updated to V0.9
EDIT: Damm - Missed problem with E.Laser Cannon Manufacture, Ruleset update 02/09/14 V0.91
Edit: 18/09/14 Update to V0.92
Edit 4/12/14 Update to V0.93-3b
Edit 17/02/15 Update to V0.93-4b (I will leave this up for those who still use OpenXcom 1.0)
Edit 13/06/15 Update to V0.94
Edit 25/08/15 Update to V0.94b
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requiredItems:
# STR_ALIEN_ALLOYS: 1
thats wrong
remove the line or give it a requirement
also not responsible for crash but
extraSprites:
- type: BIGOBS.PCK
files:
102001
ids should be smaller than 1000 or you can change fileid in other mods (so if some guys hase 102 mods enabled... and yours is the first loaded,... :) )
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Sorry thought I removed all the #'s
Ill also have to have a look at the Id numbers - Thanks.
Edit: 24/07/14 7:45pm
Opps - found the problem - I was missing UFOpedia entry's for the Ammo
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Now all thats left is to create some new graphic and fix up the text strings.
The Mod currently just uses the default laser weapon graphics, I'm trying to make a black/grey version - If anyone wants to give me a hand just PM me.
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Ok Fixed Text strings and added main graphics (and some placeholder graphics) - should work now
If there's a problem please let me know
Zip file now in first post.
I will put this as a WIP in the Completed Mods section when I finish the Graphics.
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found a problem - handob's for the pistol and rifle are out of alinement - does anyone know how to fix this?
Also Updated the zip file.
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found a problem - handob's for the pistol and rifle are out of alinement - does anyone know how to fix this?
Also Updated the zip file.
Check the files I have on the mod portal, I had to correct that already.
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Thanks - I'll update it tonight.
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Update 29/07/14 V0.7
Changes:
- Made some slight changes to damage level's and text
- Added a Craft version (uses default graphics)
- Fixed transperancy problem - solders now show up
Problems
- Pistol and Rifle HandOb's are still out of allinment.
- Still default graphics for Ship weapons and Ammo clips.
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I've now added a second ruleset that lets you play with a Tank version. However if you use this ruleset it has to change the power/price of the plasma and Fusion hovertanks to remain consistant.
Still can't figure out how to make a hovertank version though.
Plasma Hovertank - power increased to 133, production cost increased to $1,027,726
Fusion Hovertank - production cost increased to $996,428
HWP Fusion Rounds - power increased to 155, production cost increased to $16,607
Update 03/08/14 V0.8
Changes:
- Made some slight changes to Ufopedia text.
- Fixed graphics problem - Pistol and Rifle HandOb's now fixed.
- Added extra ruleset to give you Elerium Laser tanks. (see above)
- Replaced Ammo Clip graphics with new ones
Problems
- Still default graphics for Ship weapons.
- Still default graphics for Tanks.
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Update 26/08/14 V0.9
Changes:
- Made some slight changes to Ufopedia text.
- Replaced Ugly Ammo Clip graphics with Improved versions.
- Reduced Research costs to speed up usage.
Problems
- Still default graphics for Ship weapons.
- Still default graphics for Tanks.
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Update change log: 18/09/14 V0.92
Changes:
- Made some slight changes to Ufopedia text.
- Added graphics for Ship Weapons.
- Added BIGOBS picture for Tanks.
- Tanks now have Auto-Fire mode and Limited Ammo.
Problems
- Still default graphics for Tanks Turrets.
Preview - Included is a Preview of the sprite chart I intend to use for the Tank turrets ( IF I can get it to work! )
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UPDATE: 27/9/14
I've almost finished with the tanks ( just the corpses and hovertank to go ), added a sniper rifle, and have begun a overhaul/streamline of the ruleset.
At this point in time, there is no update but hopefully I will have one within the next month.
For those who are watching this thread, I've included a couple of graphics previews.
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Very cool! I always loved the laser weapons.
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UPDATE: 13/10/14
Graphics are almost finished ( still just the corpses to go ), Still working on overhaul/streamline of the ruleset.
I plan to have it ready for testing soonish ( 2 - 3 weeks ), I'm currently backlogged with course work and house D.I.Y. problems.
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17/10/14
QUICK UPDATE: Hovertank graphics finished but only half sprited, I still have to work them into the code yet. The Ruleset overhaul/streamline is going ok but slow.
Included: Preview for Hovertank v0.5
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Update change log: 4/12/14 V0.93-3b
Changes:
- Streamline/Updated Ruleset
- Slight change to graphics
Problems
- Not compatable with older versions.
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Update change log: 17/02/15 V0.93-4b
Changes:
- Changed manufacture of clips, You now get 5 clips from each unit of Alien Alloy.
Problems
- Not compatable with any versions before V0.93-3b
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My work on this may have slowed down due to home problems (a stay in hospital, a lost harddrive and haveing to house/babysit for family) but it hasn't stopped.
I still need translations for the ufopedia texts though - if any one is willing to help please just PM me the translation, and I'll try to add it to the next update.
Thanks.
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Updated for the May 7th Changes.
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"fireing" should be spelled "firing."
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Two quick question to anyone watching this Post/Mod
Which Languages do you want to be added to the mod?
And is anyone willing to translate for me? (I'll have to use Google translate otherwise.)
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I have updated the Mod with French, German, Slovak and Chinese translations, and have also shifted it to the Mod Site.
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update the link please
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Links Updated
Also Please use THIS (https://openxcom.org/forum/index.php/topic,2680.0.html) Thread in the Released Mods section, as that is where this is now located.
Thank you.