OpenXcom Forum

Modding => Work In Progress => Topic started by: Roxis231 on July 24, 2014, 04:56:01 am

Title: Elerium Based Laser's V0.94 [WEAPON] - Lanuage Requests Please
Post by: Roxis231 on July 24, 2014, 04:56:01 am
Recently I've been reading several bits of X-com background fluff (X-com, TFTD, Intercepter, Apocalypse Ect).

In this I found a bit of fluff saying that they managed to make more powefull Lasers by using a peace of Elerium-115  as a focusing crystal. (The ability of an elerium crystal to focus a laser beam in that way comes from X-COM: Interceptor, I think)

I've come up with a mod for it - but it causes the game to crash when you research it. (Code is under Spoiler - Also as download) (Fixed)

Now inculudes second rule set alowing tanks (see this reply (https://openxcom.org/forum/index.php?topic=2680.msg28631#msg28631))

Warning : Version 0.93 onward now uses a single ruleset - If you have a older version, You will need to delete all the older resoures and rulesets - they are NOT compatable with any newer versions. (V0.93 or newer)

Current Version Now on the Mod Site (https://www.openxcom.com/mod/optical-elerium)
Due to the shutdown of the old modsite (Openxcom.com) and other matters, this mod (and All my UFO mods) have been temporarly shifted to Google Drive - Link HERE (https://drive.google.com/drive/folders/1riWtopgraRXQp1ovgm2TNcz7hDjXRXPF?usp=sharing)

Update change log: 13/06/15 V0.94

Changes:
- V0.94 is now compatable with the May 7th nightly or newer

Problems

- Not compatable with any versions before V0.93-3b

Edit 27/07/14 Updated to V0.7
Edit 3/08/14 Updated to V0.8 (Including tanks)

Edit 12/08/14 Added V0.83 beta rulesets for anyone who wishes to test them - feedback will be honestly accepted.
Edit: 26/08/14 Updated to V0.9
EDIT: Damm - Missed problem with E.Laser Cannon Manufacture, Ruleset update 02/09/14 V0.91
Edit: 18/09/14 Update to V0.92
Edit 4/12/14 Update to V0.93-3b
Edit 17/02/15 Update to V0.93-4b (I will leave this up for those who still use OpenXcom 1.0)
Edit 13/06/15 Update to V0.94
Edit 25/08/15 Update to V0.94b
Title: Re: [WIP WEAPON] Elerium Based Lasers
Post by: Falko on July 24, 2014, 05:14:13 am
Code: [Select]
    requiredItems:
#      STR_ALIEN_ALLOYS: 1
thats wrong
remove the line or give it a requirement

also not responsible for crash but
extraSprites:
  - type: BIGOBS.PCK
    files:
      102001
ids should be smaller than 1000 or you can change fileid in other mods (so if some guys hase 102 mods enabled... and yours is the first loaded,... :) )
Title: Re: [WIP WEAPON] Elerium Based Lasers
Post by: Roxis231 on July 24, 2014, 05:19:04 am
Sorry thought I removed all the #'s

Ill also have to have a look at the Id numbers - Thanks.

Edit: 24/07/14 7:45pm

Opps - found the problem - I was missing UFOpedia entry's for the Ammo
Title: Re: [WIP WEAPON] Elerium Based Lasers
Post by: Roxis231 on July 24, 2014, 10:50:29 am
Now all thats left is to create some new graphic and fix up the text strings.

The Mod currently just uses the default laser weapon graphics, I'm trying to make a black/grey version - If anyone wants to give me a hand just PM me.
Title: Re: [WIP WEAPON] Elerium Based Lasers
Post by: Roxis231 on July 25, 2014, 12:44:01 pm
Ok Fixed Text strings and added main graphics (and some placeholder graphics) - should work now

If there's a problem please let me know

Zip file now in first post.

I will put this as a WIP in the Completed Mods section when I finish the Graphics.
Title: Re: [WIP WEAPON] Elerium Based Lasers
Post by: Roxis231 on July 25, 2014, 11:36:46 pm
found a problem - handob's for the pistol and rifle are out of alinement - does anyone know how to fix this?

Also Updated the zip file.
Title: Re: [WIP WEAPON] Elerium Based Lasers
Post by: Rockfish on July 26, 2014, 02:05:56 am
found a problem - handob's for the pistol and rifle are out of alinement - does anyone know how to fix this?

Also Updated the zip file.

Check the files I have on the mod portal, I had to correct that already.
Title: Re: [WIP WEAPON] Elerium Based Lasers
Post by: Roxis231 on July 26, 2014, 05:35:41 am
Thanks - I'll update it tonight.
Title: Re: [WIP] [WEAPON] Elerium Based Lasers
Post by: Roxis231 on July 29, 2014, 10:27:53 am
Update 29/07/14 V0.7


Changes:
- Made some slight changes to damage level's and text
- Added a Craft version (uses default graphics)
- Fixed transperancy problem - solders now show up

Problems

- Pistol and Rifle HandOb's are still out of allinment.
- Still default graphics for Ship weapons and Ammo clips.
Title: Re: [WIP] [WEAPON] Elerium Based Lasers
Post by: Roxis231 on August 03, 2014, 12:26:38 am
I've now added a second ruleset that lets you play with a Tank version.  However if you use this ruleset it has to change the power/price of the plasma and Fusion hovertanks to remain consistant.
Still can't figure out how to make a hovertank version though.

Plasma Hovertank - power increased to 133, production cost increased to $1,027,726
Fusion  Hovertank - production cost increased to $996,428
HWP Fusion Rounds - power increased to 155, production cost increased to $16,607

Update 03/08/14 V0.8

Changes:
- Made some slight changes to Ufopedia text.
- Fixed graphics problem - Pistol and Rifle HandOb's now fixed.
- Added extra ruleset to give you Elerium Laser tanks. (see above)
- Replaced Ammo Clip graphics with new ones

Problems

- Still default graphics for Ship weapons.
- Still default graphics for Tanks.
Title: Re: [WIP] [WEAPON] Elerium Based Lasers
Post by: Roxis231 on August 26, 2014, 09:41:43 am
Update 26/08/14 V0.9

Changes:
- Made some slight changes to Ufopedia text.
- Replaced Ugly Ammo Clip graphics with Improved versions.
- Reduced Research costs to speed up usage.

Problems

- Still default graphics for Ship weapons.
- Still default graphics for Tanks.
Title: Re: [WIP] [WEAPON] Elerium Based Lasers
Post by: Roxis231 on September 17, 2014, 10:27:09 pm
Update change log: 18/09/14 V0.92

Changes:
- Made some slight changes to Ufopedia text.
- Added graphics for Ship Weapons.
- Added BIGOBS picture for Tanks.
- Tanks now have Auto-Fire mode and Limited Ammo.

Problems

- Still default graphics for Tanks Turrets.

Preview - Included is a Preview of the sprite chart I intend to use for the Tank turrets ( IF I can get it to work! )
Title: Re: Elerium Based Laser's V0.92 [WEAPON] [WIP]
Post by: Roxis231 on September 27, 2014, 12:26:23 am
UPDATE: 27/9/14

I've almost finished with the tanks ( just the corpses and hovertank to go ), added a sniper rifle, and have begun a overhaul/streamline of the ruleset.

At this point in time, there is no update but hopefully I will have one within the next month.

For those who are watching this thread, I've included a couple of graphics previews.
Title: Re: Elerium Based Laser's V0.92 [WEAPON] [WIP]
Post by: essohbe on October 01, 2014, 06:54:37 am
Very cool! I always loved the laser weapons.
Title: Re: Elerium Based Laser's V0.92 [WEAPON] [WIP]
Post by: Roxis231 on October 13, 2014, 07:56:06 am
UPDATE: 13/10/14

Graphics are almost finished ( still just the corpses to go ), Still working on overhaul/streamline of the ruleset.

I plan to have it ready for testing soonish ( 2 - 3 weeks ), I'm currently backlogged with course work and house D.I.Y. problems.
Title: Re: Elerium Based Laser's V0.92 [WEAPON] [WIP]
Post by: Roxis231 on October 16, 2014, 10:00:24 pm
17/10/14

QUICK UPDATE: Hovertank graphics finished but only half sprited, I still have to work them into the code yet.  The Ruleset overhaul/streamline is going ok but slow.

Included: Preview for Hovertank v0.5
Title: Re: Elerium Based Laser's V0.92 [WEAPON] [WIP]
Post by: Roxis231 on December 03, 2014, 10:46:09 pm
Update change log: 4/12/14 V0.93-3b

Changes:
- Streamline/Updated Ruleset
- Slight change to graphics

Problems

- Not compatable with older versions.
Title: Re: Elerium Based Laser's V0.92 [WEAPON] [WIP]
Post by: Roxis231 on February 16, 2015, 10:50:08 pm
Update change log: 17/02/15 V0.93-4b

Changes:
- Changed manufacture of clips, You now get 5 clips from each unit of Alien Alloy.

Problems

- Not compatable with any versions before V0.93-3b
Title: Re: Elerium Based Laser's V0.93-4b [WEAPON]
Post by: Roxis231 on March 21, 2015, 10:41:02 pm
My work on this may have slowed down due to home problems (a stay in hospital, a lost harddrive and haveing to house/babysit for family) but it hasn't stopped.

I still need translations for the ufopedia texts though - if any one is willing to help please just PM me the translation, and I'll try to add it to the next update.

Thanks.
Title: Re: Elerium Based Laser's V0.93-4b [WEAPON]
Post by: Roxis231 on June 13, 2015, 04:19:10 am
Updated for the May 7th Changes.
Title: Re: Elerium Based Laser's V0.94 [WEAPON]
Post by: NuclearStudent on June 13, 2015, 08:12:17 am
"fireing" should be spelled "firing."
Title: Re: Elerium Based Laser's V0.94 [WEAPON]
Post by: Roxis231 on June 17, 2015, 02:38:38 am
Two quick question to anyone watching this Post/Mod

Which Languages do you want to be added to the mod?

And is anyone willing to translate for me? (I'll have to use Google translate otherwise.)
Title: Re: Elerium Based Laser's V0.94 [WEAPON] - Lanuage Requests Please
Post by: Roxis231 on August 25, 2015, 02:31:02 am
I have updated the Mod with French, German, Slovak and Chinese translations, and have also shifted it to the Mod Site.
Title: Re: Elerium Based Laser's V0.94 [WEAPON] - Lanuage Requests Please
Post by: ikaff on May 18, 2019, 07:33:26 am
update the link please
Title: Re: Elerium Based Laser's V0.94 [WEAPON] - Lanuage Requests Please
Post by: Roxis231 on May 21, 2019, 02:41:35 am
Links Updated

Also Please use THIS (https://openxcom.org/forum/index.php/topic,2680.0.html) Thread in the Released Mods section, as that is where this is now located.

Thank you.