Author Topic: [RESOURCE] Dead Civilians  (Read 9892 times)

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
[RESOURCE] Dead Civilians
« on: July 21, 2014, 12:22:34 pm »
So yeah, why civilians do not leave inventory corpses? Because they don't have any corpse pictures. Or they haven't until now. Here, bigobs for XCom civilians:


Offline robin

  • Commander
  • *****
  • Posts: 1203
  • ULTIMATE ROOKIE
    • View Profile
Re: [RESOURCE] Dead Civilians
« Reply #1 on: July 21, 2014, 02:22:20 pm »
Thanks

Offline eL5haD

  • Sergeant
  • **
  • Posts: 16
    • View Profile
Re: [RESOURCE] Dead Civilians
« Reply #2 on: August 01, 2014, 03:30:17 am »
Guys, I should just move them to the ..?
ps OpenXcom\data\Resources or ..?

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [RESOURCE] Dead Civilians
« Reply #3 on: August 01, 2014, 05:53:49 am »
I never really checked, but if you stun a civilian (or an alien, for that matter), what drops on the floor tile?

I would love to be able to stun a civilian and carry it back in my Skyranger. No more idiot running towards aliens, or just standing there blocking a one square passage and preventing my guys from reaching the alien ready to shoot him from behind (I guess that one I could stun.. maybe with the StunRox/Tazer mod?).

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [RESOURCE] Dead Civilians
« Reply #4 on: August 04, 2014, 09:52:23 pm »
Stunning & carrying civilians is not a problem, they just leave standard unarmored X-Com corpses. One would need to create a simple mod to replace the graphic files... Which I am too lazy to do. Meanwhile I'm adding civilian inventory pictures for those who like to MC them. Maybe this will be added to the Final Mod Pack, I dunno.

Offline Harald_Gray

  • Colonel
  • ****
  • Posts: 142
    • View Profile
Re: [RESOURCE] Dead Civilians
« Reply #5 on: August 04, 2014, 09:58:02 pm »
The first time you stun them can be a bit of a shock, though. I can still recall that back in the original game I've tried this and watched the scary animation of a dying civilian. And I thought: damn, I've killed him, and he's going to count as killed by my guys, that's double unfair.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [RESOURCE] Dead Civilians
« Reply #6 on: August 04, 2014, 11:41:17 pm »
Maybe this will be added to the Final Mod Pack, I dunno.

You bet it will. :D

Thank you!

Offline Roxis231

  • Colonel
  • ****
  • Posts: 484
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
Re: [RESOURCE] Dead Civilians
« Reply #7 on: August 08, 2014, 07:50:28 am »
I've actualy created rules for these in my one personal ruleset - If any ones interested I could post them, Just ask!

Offline eL5haD

  • Sergeant
  • **
  • Posts: 16
    • View Profile
Re: [RESOURCE] Dead Civilians
« Reply #8 on: October 01, 2014, 02:41:52 am »
Guys, I should just move them to the ..?
ps OpenXcom\data\Resources or ..? How to install? Thanks in advance)

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [RESOURCE] Dead Civilians
« Reply #9 on: October 01, 2014, 03:57:29 am »
Oh man.. you waited almost two months for this  :o

Sorry! Here, I just made a quick mod to make use of Dioxine's sprites. It's attached to this post.

Copy the "CivSprites.rul" file into your ruleset folder, copy the "CivSprites" folder from the resources into your OpenXCom resources. Alternatively, just extract the zip file in your OpenXCom data folder.

Remember to enable the mod in options, then Enjoy!

Offline eL5haD

  • Sergeant
  • **
  • Posts: 16
    • View Profile
Re: [RESOURCE] Dead Civilians
« Reply #10 on: October 01, 2014, 10:52:34 am »
Dear Arthanor, what a pleasant surprise!
ps Thank you so much)

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [RESOURCE] Dead Civilians
« Reply #11 on: October 01, 2014, 07:12:30 pm »
Glad I could help :D

Dioxine, would you like to upload it to the mod site? It's mostly your work, after all. Or I can do it, and credit you, of course.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [RESOURCE] Dead Civilians
« Reply #12 on: October 01, 2014, 08:50:11 pm »
Uhh I am too lazy, don't let me stop you :) This is already a part of the Final Mod Pack so I kinda didn't feel the need...

So to clear up the credits - this is not my usual steal & improve :). The female is 100% original work, the male is naturally based on Microprose's sprites but all the modifications are also 100% mine.

Ohh that reminds me that I have promised more civilians to Hobbes... sadly I haven't drawn inventory pictures yet, I only have sprites & corpses. When I do, I'll post them here as well.


Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [RESOURCE] Dead Civilians
« Reply #13 on: October 01, 2014, 09:04:02 pm »
Well, I can be your civilian mod keeper if you're up for it. I don't use megamods (I prefer to pick and chose myself) and I'd be surprised if I were the only one.

I can upload this one, and when you have more sprites I'll add them as well. No worries about credits, it all goes to you!

Sidenote: Why does the female corpse not have any blood? Not that I miss it per say, but the corpses in XCom tend to be rather gory whereas this one would be great for a stunned civilian.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [RESOURCE] Dead Civilians
« Reply #14 on: October 01, 2014, 09:15:35 pm »
I was hoping someone writes a code that allows separate objects for stunned corpses. I can always artistically bloodbath 'em later, while removing blood ain't that easy :) I can prepare a bloodied version in a minute but right now I'm going to town so give me few hours :)