Thanks for the mod. Some interesting changes. I wonder if some of the starting Xcom weapons are too powerful, though. The shotgun seems very good, and at 50x5 damage vs 25x6 damage in another Shotgun mod maybe it's too good. But, the Grenade Launcher using canister (AP) at 55x20 just seems insane. 2 shots from that took down a Cyberdisc and those are supposed to be resistant to AP damage (I think). Took down 2 Reapers each with a single hit as well. Just seems a little unfair to have that powerful of an area attack without worrying about blowing up all the alien artifacts and corpses.
'Course, you can still have collateral damage. Had a weird thing happen with that. A civilian was too close to one of those reapers and so went down with it. However, at the end of the mission, I was not penalized for killing a civilian. However, the Extended Commendations mod which I was running as well... showed that the soldier had killed the civilian, so I don't know why I wasn't penalized for it. Don't know if your mod might be causing that or if it's something with Extended.
After 1 month, I still haven't gotten to any Flash weapons let alone any of the alien weapons. So many different ones, though, I'm hoping it's not overwhelming.
Thanks.