Hi there,
I've been playing with the mod, but Laser weapons never unlocked, nor could I research any of the captured alien weapons. I looked through the rulesets and finally figured out what was happening (more or less).
STR_LASER_WEAPONS and STR_ALIEN_WEAPONRY had both "requires" and "dependencies". Something in the logic wouldn't allow that to work. By removing the "requires" field, they now appear properly (you need to remove "requires" from all the STR_ALIEN_WEAPONRY research records in all the alien weapons rulesets).
As I read the documentation correctly, you should only use "requires" if you are using "unlocks" rules from other discoveries. The "requires" is put in to block the "unlocks", which only override "dependencies." Something about including both rulesets and dependencies with the same items must cause some sort of bottleneck. I looked through all the other research items and made the same change, making sure they only had "dependencies" criteria.
Oh, I also renamed the text for STR_LASER_WEAPONS, even though I loved it, since "Elerium Electrical Generators and Advanced Solid State Laser Emitters" is too long to fit on the screen in the research selection menu.
Love the mod, by the way!