Personally I've always subscribed to the idea of having lots of options open to the player to use or disregard at their own judgement, relying on their own willpower or self-limiting of actions for game balance. Plus, as mentioned previously I can see that there would actually be a fair balance of pro's and cons. You can put all your eggs in one basket in a high risk strategy, or you can hedge your bets and decentralise, or develop some kind of specialisation....point is, it alters defensibility considerations, redundancy and economy. How you split your supplies and manpower. How you split your time and money. That's something that could be further tuned by messing with costs (access lift included) to shift a bias towards certain types of behaviours, assuming the code is externalised to an ini file. From a gameplay perspective I have no issue.
That said however, I do understand that as the leader of a project you do have to consider the overall stability of the platform - it's no good introducing one thing if it's going to result in an inundation of bugfixes and compatibility problems with other mods, thereby making openxcom less 'open', as it were. Tricky.
Is it not possible to compromise and release this as a standalone mod, or does it require that the code is committed to the core build?