Author Topic: [SUGGESTION] Battlescape Environments  (Read 3498 times)

Offline shinr

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[SUGGESTION] Battlescape Environments
« on: June 30, 2014, 08:18:04 pm »
OpenTFTD will have underwater battles, so how about expanding this feature for modders to add their own plan-changing environments for Battlescape.

For example, the very common thing in soft military sci-fi: A battle in the cold vacuum of space. 

Offline Falko

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Re: [SUGGESTION] Battlescape Environments
« Reply #1 on: June 30, 2014, 08:20:02 pm »
you can do that like its done for tftd redraw all sprites so it look like its in space
do you think tftd had some sort of physics emulation?

Offline shinr

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Re: [SUGGESTION] Battlescape Environments
« Reply #2 on: June 30, 2014, 08:48:20 pm »
Yes, TFTD was kind of lazy in that regard.

But I'm asking for the means for modders to do something more with it, from making TFTD underwater missions actually feel like it is underwater (no throwing very far, for example), to making new environments for battlescape, like Space (where everybody can fly regardless of armor, if you ignore realism for the sake of gameplay), High-Gravity (something like -10 to -20 penalty to Stamina and Strength), Low Gravity (+10 to +20 bonus to Stamina and Strength), Extreme High Altitude (Constant Stun damage if you aren't wearing sealed armor), Corrosive Air (Constant to Damage to Armor) and so on.


Offline luke83

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Re: [SUGGESTION] Battlescape Environments
« Reply #3 on: July 01, 2014, 02:15:45 pm »
+1 if i can create Low Grav Moon Mission

Offline clownagent

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Re: [SUGGESTION] Battlescape Environments
« Reply #4 on: July 02, 2014, 11:09:42 pm »
+1 if i can create Low Grav Moon Mission

Yes, the final mars mission should have something like this anyway.

Offline El Yahpo

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Re: [SUGGESTION] Battlescape Environments
« Reply #5 on: July 07, 2014, 08:39:26 am »
How would low gravity affect the battlescape?

Offline moriarty

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Re: [SUGGESTION] Battlescape Environments
« Reply #6 on: July 07, 2014, 10:32:34 am »
decreased weight of everything:
- much higher throwing range
- throwing trajectories lower
- perhaps soldiers (and aliens) could jump up a level or two? (needs coding, of course... but that would be cool anyway, I like how the XCOM2012 Chryssalids jump)
- explosions could throw units (push them away) (needs coding...)