OpenXcom Forum

OpenXcom => Suggestions => Topic started by: shinr on June 30, 2014, 08:18:04 pm

Title: [SUGGESTION] Battlescape Environments
Post by: shinr on June 30, 2014, 08:18:04 pm
OpenTFTD will have underwater battles, so how about expanding this feature for modders to add their own plan-changing environments for Battlescape.

For example, the very common thing in soft military sci-fi: A battle in the cold vacuum of space. 
Title: Re: [SUGGESTION] Battlescape Environments
Post by: Falko on June 30, 2014, 08:20:02 pm
you can do that like its done for tftd redraw all sprites so it look like its in space
do you think tftd had some sort of physics emulation?
Title: Re: [SUGGESTION] Battlescape Environments
Post by: shinr on June 30, 2014, 08:48:20 pm
Yes, TFTD was kind of lazy in that regard.

But I'm asking for the means for modders to do something more with it, from making TFTD underwater missions actually feel like it is underwater (no throwing very far, for example), to making new environments for battlescape, like Space (where everybody can fly regardless of armor, if you ignore realism for the sake of gameplay), High-Gravity (something like -10 to -20 penalty to Stamina and Strength), Low Gravity (+10 to +20 bonus to Stamina and Strength), Extreme High Altitude (Constant Stun damage if you aren't wearing sealed armor), Corrosive Air (Constant to Damage to Armor) and so on.

Title: Re: [SUGGESTION] Battlescape Environments
Post by: luke83 on July 01, 2014, 02:15:45 pm
+1 if i can create Low Grav Moon Mission
Title: Re: [SUGGESTION] Battlescape Environments
Post by: clownagent on July 02, 2014, 11:09:42 pm
+1 if i can create Low Grav Moon Mission

Yes, the final mars mission should have something like this anyway.
Title: Re: [SUGGESTION] Battlescape Environments
Post by: El Yahpo on July 07, 2014, 08:39:26 am
How would low gravity affect the battlescape?
Title: Re: [SUGGESTION] Battlescape Environments
Post by: moriarty on July 07, 2014, 10:32:34 am
decreased weight of everything:
- much higher throwing range
- throwing trajectories lower
- perhaps soldiers (and aliens) could jump up a level or two? (needs coding, of course... but that would be cool anyway, I like how the XCOM2012 Chryssalids jump)
- explosions could throw units (push them away) (needs coding...)