OpenXcom Forum
OpenXcom => Suggestions => Topic started by: shinr on June 30, 2014, 08:18:04 pm
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OpenTFTD will have underwater battles, so how about expanding this feature for modders to add their own plan-changing environments for Battlescape.
For example, the very common thing in soft military sci-fi: A battle in the cold vacuum of space.
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you can do that like its done for tftd redraw all sprites so it look like its in space
do you think tftd had some sort of physics emulation?
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Yes, TFTD was kind of lazy in that regard.
But I'm asking for the means for modders to do something more with it, from making TFTD underwater missions actually feel like it is underwater (no throwing very far, for example), to making new environments for battlescape, like Space (where everybody can fly regardless of armor, if you ignore realism for the sake of gameplay), High-Gravity (something like -10 to -20 penalty to Stamina and Strength), Low Gravity (+10 to +20 bonus to Stamina and Strength), Extreme High Altitude (Constant Stun damage if you aren't wearing sealed armor), Corrosive Air (Constant to Damage to Armor) and so on.
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+1 if i can create Low Grav Moon Mission
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+1 if i can create Low Grav Moon Mission
Yes, the final mars mission should have something like this anyway.
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How would low gravity affect the battlescape?
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decreased weight of everything:
- much higher throwing range
- throwing trajectories lower
- perhaps soldiers (and aliens) could jump up a level or two? (needs coding, of course... but that would be cool anyway, I like how the XCOM2012 Chryssalids jump)
- explosions could throw units (push them away) (needs coding...)