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Author Topic: Make the world a brighter place - Elerium flare  (Read 11817 times)

Offline Falko

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Make the world a brighter place - Elerium flare
« on: June 27, 2014, 12:53:29 am »
Put 2 elerium and an old fashioned Flare together stir clockwise 3 times, widdershins 2 times, shake it and tada - your tool for a brighter world - the elerium flare :)
[works only correct with the latest nightly! older builds see strange colors near the flare thx@SupSuper for the fast fix]

Offline Aldorn

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Re: Make the world a brighter place - Elerium flare
« Reply #1 on: June 27, 2014, 01:11:02 am »
May be useful...

Offline robin

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Re: Make the world a brighter place - Elerium flare
« Reply #2 on: June 27, 2014, 01:21:48 am »
very interesting

Offline Ishmaeel

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Re: Make the world a brighter place - Elerium flare
« Reply #3 on: June 27, 2014, 08:34:39 am »
Nice and "shiny", thanks. I added the Turkish translation. Needed to convert the file to UTF-8, so I'm attaching the whole file.

Also, I was curious how it looked before the fix, so I downgraded for a screenshot. Funny stuff:
https://i.imgur.com/J8gdfJB.png

Offline Hobbes

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Re: Make the world a brighter place - Elerium flare
« Reply #4 on: June 27, 2014, 01:36:32 pm »
Nice and "shiny", thanks. I added the Turkish translation. Needed to convert the file to UTF-8, so I'm attaching the whole file.

Also, I was curious how it looked before the fix, so I downgraded for a screenshot. Funny stuff:
https://i.imgur.com/J8gdfJB.png

Octopus ink flare? ;)

Offline Falko

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Re: Make the world a brighter place - Elerium flare
« Reply #5 on: June 27, 2014, 01:43:42 pm »
its "negative shadow" there are no light sources bigger than 15 and if you put a bigger lightsource somewhere the shadow visualisation goes to the wrong colors
i suppose now we can have lightsources > 15 for e.g. map items (nightmission in a soccer stadium floodlightning map - anyone?)
« Last Edit: June 27, 2014, 01:45:43 pm by Falko »

Offline yrizoud

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Re: Make the world a brighter place - Elerium flare
« Reply #6 on: June 27, 2014, 02:13:24 pm »
Default lightsources would be lovely for night terror missions. See a civilian cross under a far street lamp and disapear, hear a scream. Next turn, see a zombie walking back under the same lamp.

Offline Hobbes

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Re: Make the world a brighter place - Elerium flare
« Reply #7 on: June 27, 2014, 02:15:15 pm »
Default lightsources would be lovely for night terror missions. See a civilian cross under a far street lamp and disapear, hear a scream. Next turn, see a zombie walking back under the same lamp.

Logical conclusion: shoot the civilian before it crosses the road.

Offline MKSheppard

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Re: Make the world a brighter place - Elerium flare
« Reply #8 on: June 27, 2014, 02:19:58 pm »
Nice!

I asked for something kind of like this a while ago.

Is there any chance we can see a time limit attached to flares? e.g. provide light for x amount of turns, or would that require too much coding changes?
« Last Edit: June 27, 2014, 02:21:43 pm by MKSheppard »

Offline Falko

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Re: Make the world a brighter place - Elerium flare
« Reply #9 on: June 27, 2014, 02:27:05 pm »
light with timeout is called incendiary ammo :)
i used the IC grenades with the grenade launcher but 2-3  rounds light (without firing into flammable tiles) was not enough for me so i made this

Offline Solarius Scorch

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Re: Make the world a brighter place - Elerium flare
« Reply #10 on: June 27, 2014, 02:36:01 pm »
Code: [Select]
  - type: pl-PL
    strings:
      STR_ELECTRO_FLARE_ELERIUM: Flara eleryjna
« Last Edit: June 27, 2014, 02:46:12 pm by Solarius Scorch »

Offline Aldorn

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Re: Make the world a brighter place - Elerium flare
« Reply #11 on: June 27, 2014, 04:05:01 pm »
French

Code: [Select]
  - type: fr
    strings:
      STR_ELECTRO_FLARE_ELERIUM: Balise Lumineuse Elerium

Offline SenniTrebor

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Re: Make the world a brighter place - Elerium flare
« Reply #12 on: June 27, 2014, 05:30:22 pm »
Logical conclusion: shoot the civilian before it crosses the road.
Yes, but why did the civilian cross the road.....

Offline Aldorn

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Re: Make the world a brighter place - Elerium flare
« Reply #13 on: June 27, 2014, 07:41:29 pm »
Nice!

I asked for something kind of like this a while ago.

Is there any chance we can see a time limit attached to flares? e.g. provide light for x amount of turns, or would that require too much coding changes?
You're right

Offline Hobbes

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Re: Make the world a brighter place - Elerium flare
« Reply #14 on: June 29, 2014, 10:21:11 pm »
Yes, but why did the civilian cross the road.....

It got curious about the Elerium flare on the other side...