Nice and "shiny", thanks. I added the Turkish translation. Needed to convert the file to UTF-8, so I'm attaching the whole file.Also, I was curious how it looked before the fix, so I downgraded for a screenshot. Funny stuff:https://i.imgur.com/J8gdfJB.png
Default lightsources would be lovely for night terror missions. See a civilian cross under a far street lamp and disapear, hear a scream. Next turn, see a zombie walking back under the same lamp.
- type: pl-PL strings: STR_ELECTRO_FLARE_ELERIUM: Flara eleryjna
- type: fr strings: STR_ELECTRO_FLARE_ELERIUM: Balise Lumineuse Elerium
Logical conclusion: shoot the civilian before it crosses the road.
Nice!I asked for something kind of like this a while ago.Is there any chance we can see a time limit attached to flares? e.g. provide light for x amount of turns, or would that require too much coding changes?
Yes, but why did the civilian cross the road.....