Author Topic: [DONE] [Suggestion] But where are they? (Aliens location)  (Read 13546 times)

Offline Unknown Hero

  • Colonel
  • ****
  • Posts: 176
    • View Profile
[DONE] [Suggestion] But where are they? (Aliens location)
« on: June 24, 2014, 01:45:10 am »
7) Want to see all the aliens seen by all your soldiers and have quick access to them?



For the selected soldier, 2 red flashing squares (with number 1 and 2) appears in the right of the Battlescape screen, just above the Control Bar (default).
Left clicking on one of the red flashing squares centers the Battlescape on the alien.

The 2 yellow flashing squares (with number 3 and 4) are spotted aliens seen by the other soldiers.
Left clicking on one of the yellow flashing squares centers the Battlescape on the alien without deselect the current selected soldier.
Right clicking on one of the yellow flashing squares centers the Battlescape on the alien and selects the nearest soldier to this alien with enough TUs to act.

*****
Cut from this thread on demand for better convenience:
https://openxcom.org/forum/index.php?topic=2279.0

Offline Falko

  • Commander
  • *****
  • Posts: 802
    • View Profile
Re: [SUGGESTION-CUT][#007] But where are they? (Aliens location)
« Reply #1 on: June 24, 2014, 08:43:48 am »
+1
mindprobe and psi user in the back will like that :)

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [SUGGESTION-CUT][#007] But where are they? (Aliens location)
« Reply #2 on: June 24, 2014, 09:36:48 am »
I agree

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [SUGGESTION-CUT][#007] But where are they? (Aliens location)
« Reply #3 on: June 24, 2014, 01:02:27 pm »
Oh gods, yes.

Offline Aldorn

  • Commander
  • *****
  • Posts: 750
    • View Profile
Re: [SUGGESTION-CUT][#007] But where are they? (Aliens location)
« Reply #4 on: June 24, 2014, 04:31:17 pm »
You are mad, but you are good
+1

Offline moriarty

  • Commander
  • *****
  • Posts: 1421
    • View Profile
    • Luke's OX mod site
Re: [SUGGESTION-CUT][#007] But where are they? (Aliens location)
« Reply #5 on: June 24, 2014, 08:56:32 pm »
+1

Offline SenniTrebor

  • Captain
  • ***
  • Posts: 99
    • View Profile
Re: [SUGGESTION-CUT][#007] But where are they? (Aliens location)
« Reply #6 on: June 28, 2014, 09:37:47 pm »
this a must do

Offline Qpoter

  • Colonel
  • ****
  • Posts: 114
    • View Profile
Re: [SUGGESTION-CUT][#007] But where are they? (Aliens location)
« Reply #7 on: July 01, 2014, 03:41:00 am »
+1

Offline darkestaxe

  • Colonel
  • ****
  • Posts: 254
  • Emissary of the Brain
    • View Profile
Re: [SUGGESTION-CUT][#007] But where are they? (Aliens location)
« Reply #8 on: July 07, 2014, 02:09:39 am »
Absolutely, but I think this is already done.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9089
    • View Profile
Re: [SUGGESTION-CUT][#007] But where are they? (Aliens location)
« Reply #9 on: January 01, 2016, 07:22:52 pm »
Yellow didn't look very good (because of palette/shading), so I took green.

See attached.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9089
    • View Profile
Re: [SUGGESTION-CUT][#007] But where are they? (Aliens location)
« Reply #10 on: January 03, 2016, 08:52:29 pm »
I have just played my first two missions with this feature... it is absolutely amazing!
I am never gonna play xcom without it, ever.

Bless you Unknown Hero for suggesting it... bless you, your children, their children and all their descendants for 10 generations.

Offline hellrazor

  • Commander
  • *****
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: [SUGGESTION-CUT][#007] But where are they? (Aliens location)
« Reply #11 on: January 04, 2016, 03:30:34 pm »
I have just played my first two missions with this feature... it is absolutely amazing!
I am never gonna play xcom without it, ever.

Bless you Unknown Hero for suggesting it... bless you, your children, their children and all their descendants for 10 generations.

Could make a Pull request of this feature into the Master tree by SupSuper? It sounds amazing.
I do not think Green is a good idea, even thou you could see it as a indiator, i can probably shoot those Aliens without fearing reactionfire.

Maybe you diversify those even more ading a third color.
Red  - Aliens directly in Sight as usually
Green - Aliens visible by other Soldier, but selected Soldier has a valid Line of Fire.
Orange - Aliens visible by other Soldier, but selected Soldier has no valid Line of Fire.

That should basically handle all cases i guess :)

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9089
    • View Profile
Re: [SUGGESTION-CUT][#007] But where are they? (Aliens location)
« Reply #12 on: January 04, 2016, 06:15:00 pm »
Well, the current implementation is a bit different.

Red = aliens directly in sight
Green = aliens spotted by anyone during the current turn (they don't have to be visible by anyone... for example soldier who spotted them has already died, or just turned away or even returned back)

I use the feature as a reminder that there are still some (unhandled) aliens left... it happens to me too often that I spot 10 aliens, kill 9, forget the last 1... which then goes on a blaster launcher rampage and kills half of my squad :-)

Also, it is useful for snipers, to help me aim easily on targets they can't directly see.

Offline hellrazor

  • Commander
  • *****
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: [SUGGESTION-CUT][#007] But where are they? (Aliens location)
« Reply #13 on: January 04, 2016, 08:04:36 pm »
Well in my proposal Orange could also be used for the case you described, so showing all the aliens once spotted in the turn.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [SUGGESTION-CUT][#007] But where are they? (Aliens location)
« Reply #14 on: January 05, 2016, 01:37:41 pm »
I'd go with Meridian's solution here, having three types with relatively convoluted rules is bad for tactics. :)