Author Topic: [DONE] [Suggestion] Motion Scanner without pencil and paper  (Read 28984 times)

Offline yrizoud

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Re: [SUGGESTION-CUT][#004] Motion Scanner without pencil and paper
« Reply #30 on: April 12, 2016, 03:31:19 pm »
I now use the scanner right, but as a kid I also wondered if I had to look in top-right direction or top-left direction - or even if I had to take the unit's own facing into account.

Offline Solarius Scorch

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Re: [SUGGESTION-CUT][#004] Motion Scanner without pencil and paper
« Reply #31 on: April 12, 2016, 03:46:47 pm »
I read from scanner directly by titles using circles without imagination of 45 degree rotate. Just in battlescape you should find where the game count down, right, left and up from the scanner and that's all.

Yes, that's exactly what I meant.

Offline Countdown

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Re: [SUGGESTION-CUT][#004] Motion Scanner without pencil and paper
« Reply #32 on: April 12, 2016, 04:08:19 pm »
Note, this change spoils completely the surprise of which level is the threat, and this is a huge advantage. It also filters out your own units, which means you don't have to care about who moves first. If there's no disadvantage to balance these, you're basically playing with x-ray vision.
This is a very good point. Maybe the red boxes would be OP unless it was just a straight line of red boxes from bottom floor to sky (like you see when you're viewing the highest level). And put red boxes on your units as well (if they moved). Might make the screen too busy though.

As is, I almost never use the motion scanner, but this thread is making me think maybe I should be.

Offline yrizoud

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Re: [SUGGESTION-CUT][#004] Motion Scanner without pencil and paper
« Reply #33 on: April 12, 2016, 10:12:03 pm »
It's for close quarters that the scanner really shines : farm buildings, all UFOs, terror site buildings.
One guy runs against a wall and gives you a reading, then you know if the other guys at full TUs can enter through the door, and where the danger will be.
After you have scouted the inner walls, it's even better, because you can count the tiles and determine exactly which room is occupied.

Offline Xtendo-com

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Re: [SUGGESTION-CUT][#004] Motion Scanner without pencil and paper
« Reply #34 on: April 16, 2016, 08:54:35 am »
If someone interesting, I fixed advanced scanner by redv, so advanced scanner don't spoils which level is the threat, but consume more CPU cycles to perform a check, may be optimized.
« Last Edit: April 16, 2016, 09:05:06 am by Xtendo-com »

Offline 7Saturn

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Re: [SUGGESTION-CUT][#004] Motion Scanner without pencil and paper
« Reply #35 on: April 16, 2016, 11:47:05 am »
Is it just me or does the box not fit in the third picture? It's in between four tiles.

Offline Xtendo-com

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Re: [SUGGESTION-CUT][#004] Motion Scanner without pencil and paper
« Reply #36 on: April 16, 2016, 01:02:41 pm »
Is it just me or does the box not fit in the third picture? It's in between four tiles.
I increased a current floor and red box follows the floor. That don't reveals a current level of scanned unit since you can't actually detect the current floor of scanned enemy by watching a scanner display.

Offline 7Saturn

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Re: [SUGGESTION-CUT][#004] Motion Scanner without pencil and paper
« Reply #37 on: April 16, 2016, 01:19:44 pm »
Well, never mind. I realized just now, that this isn't the second floor in the picture, so it's normal. My mistake. ;-)

Offline Arthanor

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Re: [SUGGESTION-CUT][#004] Motion Scanner without pencil and paper
« Reply #38 on: April 16, 2016, 07:50:07 pm »
Cool stuff! Merging that into my game! Very happy not to have to take screencaps/waste TUs rescanning because I have a goldfish memory anymore.

Offline Xtendo-com

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Re: [SUGGESTION-CUT][#004] Motion Scanner without pencil and paper
« Reply #39 on: April 16, 2016, 08:34:49 pm »
Cool stuff! Merging that into my game! Very happy not to have to take screencaps/waste TUs rescanning because I have a goldfish memory anymore.
You can try. That build includes only latest openxcom nightly code, not openxcom extended.

Offline Arthanor

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Re: [SUGGESTION-CUT][#004] Motion Scanner without pencil and paper
« Reply #40 on: April 17, 2016, 12:01:49 am »
Yup, I went and got your code. Of course, it is not compatible with OXCE (I made patches, but they conflict a LOT). So I'll use the commit diffs to put it in. Should work!

Offline Meridian

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Re: [SUGGESTION-CUT][#004] Motion Scanner without pencil and paper
« Reply #41 on: June 30, 2018, 04:25:53 pm »
Took redv's idea and replaced cursor boxes with yellow arrows.
Also no spoiler of Z level.
Will be available in next OXCE+ version... displayed while holding ALT key.
« Last Edit: June 30, 2018, 04:31:43 pm by Meridian »

Offline Stoddard

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Re: [SUGGESTION-CUT][#004] Motion Scanner without pencil and paper
« Reply #42 on: June 30, 2018, 05:17:13 pm »
Took redv's idea and replaced cursor boxes with yellow arrows.
Also no spoiler of Z level.
Will be available in next OXCE+ version... displayed while holding ALT key.

You haven't pushed it yet? I'd like to play a bit with the code.

Offline howareyou32ny

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Re: [DONE] [Suggestion] Motion Scanner without pencil and paper
« Reply #43 on: August 15, 2022, 04:24:09 pm »
love the advanced scanner guys- try to find out how to install it but no luck- anyone can help?

Offline howareyou32ny

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Re: [DONE] [Suggestion] Motion Scanner without pencil and paper
« Reply #44 on: August 15, 2022, 04:31:12 pm »
my bad- I did not try the "displayed while holding ALT key"- Thanks guy it work like a charm- Now I can use MS for fun lol