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Author Topic: [STATSTRINGS] Warboy's Custom Statstrings  (Read 16921 times)

Offline Warboy1982

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[STATSTRINGS] Warboy's Custom Statstrings
« on: May 31, 2014, 12:46:41 pm »
simple statstring mod adapted from my ancient xcomutil file, by request.

i mostly used it to identify who to fire :)

Cwrd, Weak, Fat, Slow, NoHP, Miss, Dumb - to identify the weaker recruits,

Grunt, Grndr, Soldr, Heavy, Psykr, Mksmn, Scout, Snipr, Super, Elite - for the ones that are worth a damn
« Last Edit: June 08, 2014, 12:23:57 pm by Warboy1982 »

Offline LouisdeFuines

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Re: [STATSTRINGS] Warboy's Custom Statstrings
« Reply #1 on: May 31, 2014, 12:48:34 pm »
What does that mode give us?

Offline Warboy1982

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Re: [STATSTRINGS] Warboy's Custom Statstrings
« Reply #2 on: May 31, 2014, 12:59:18 pm »
a window into my psyche

Offline Arpia

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Re: [STATSTRINGS] Warboy's Custom Statstrings
« Reply #3 on: May 31, 2014, 01:03:46 pm »
some might say you're a terrible person :P

Offline SupSuper

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Re: [STATSTRINGS] Warboy's Custom Statstrings
« Reply #4 on: May 31, 2014, 03:54:39 pm »
some might say you're a terrible person :P
If you're getting attached to your soldiers after they miss 10 times in a row, you're doing it wrong. :P

Offline LouisdeFuines

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Re: [STATSTRINGS] Warboy's Custom Statstrings
« Reply #5 on: May 31, 2014, 05:31:34 pm »
What about the PSI-stats?

Does the mod show them even then, when you haven`t got PSI uncovered?

Offline LouisdeFuines

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Re: [STATSTRINGS] Warboy's Custom Statstrings
« Reply #6 on: May 31, 2014, 05:34:16 pm »
Ok, I`m missing the possibility, that the stats show me the number of kills.

Offline Nightwolf

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Re: [STATSTRINGS] Warboy's Custom Statstrings
« Reply #7 on: May 31, 2014, 05:37:57 pm »
In order to translate... how many character can be used? Five?

Online Solarius Scorch

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Re: [STATSTRINGS] Warboy's Custom Statstrings
« Reply #8 on: May 31, 2014, 09:49:34 pm »
Doesn't seem to do anything for me. Does in only work when they hit squaddie or something?

Offline SupSuper

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Re: [STATSTRINGS] Warboy's Custom Statstrings
« Reply #9 on: May 31, 2014, 10:53:04 pm »
What about the PSI-stats?

Does the mod show them even then, when you haven`t got PSI uncovered?
No.

In order to translate... how many character can be used? Five?
I don't think statstrings are translatable (aside from replacing the text wholesale). There's no limit, but the characters used are deducted from the soldier's name. :P

Doesn't seem to do anything for me. Does in only work when they hit squaddie or something?
They only update after a mission.

Offline 34s cell

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Re: [STATSTRINGS] Warboy's Custom Statstrings
« Reply #10 on: June 11, 2014, 04:00:11 pm »
Can that be fixed? Not being able to sort through recruits quickly is my main issue with the game.

Offline SupSuper

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Re: [STATSTRINGS] Warboy's Custom Statstrings
« Reply #11 on: June 11, 2014, 06:48:50 pm »
Can that be fixed? Not being able to sort through recruits quickly is my main issue with the game.
What specifically? Only updating after a mission?

That's how it worked in XcomUtil, but if people don't like it we can change it.

Offline 34s cell

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Re: [STATSTRINGS] Warboy's Custom Statstrings
« Reply #12 on: June 11, 2014, 07:29:27 pm »
Well I can't find anyone else complaining about it so presumably not, but I'd like it :D

Offline Xangi

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Re: [STATSTRINGS] Warboy's Custom Statstrings
« Reply #13 on: June 11, 2014, 09:23:21 pm »
I think there should be an option for statstrings to be applied the second you get the soldier. Personally I like the "after a mission" thing but I don't generally do any type of power-playing where I filter out rookies.

Offline Ishmaeel

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Re: [STATSTRINGS] Warboy's Custom Statstrings
« Reply #14 on: June 11, 2014, 09:31:39 pm »
Another vote from me, in favor of changing it.

It's not like going on a mission "unlocks" something for the rookies. The moment the recruits arrive at the base, their stats are already there for all to see. Since this is only for convenience, it doesn't make any gameplay sense to withhold the feature until after a mission.