OpenXcom Forum

Modding => Released Mods => Topic started by: Warboy1982 on May 31, 2014, 12:46:41 pm

Title: [STATSTRINGS] Warboy's Custom Statstrings
Post by: Warboy1982 on May 31, 2014, 12:46:41 pm
simple statstring mod adapted from my ancient xcomutil file, by request.

i mostly used it to identify who to fire :)

Cwrd, Weak, Fat, Slow, NoHP, Miss, Dumb - to identify the weaker recruits,

Grunt, Grndr, Soldr, Heavy, Psykr, Mksmn, Scout, Snipr, Super, Elite - for the ones that are worth a damn
Title: Re: [STATSTRINGS] Warboy's Custom Statstrings
Post by: LouisdeFuines on May 31, 2014, 12:48:34 pm
What does that mode give us?
Title: Re: [STATSTRINGS] Warboy's Custom Statstrings
Post by: Warboy1982 on May 31, 2014, 12:59:18 pm
a window into my psyche
Title: Re: [STATSTRINGS] Warboy's Custom Statstrings
Post by: Arpia on May 31, 2014, 01:03:46 pm
some might say you're a terrible person :P
Title: Re: [STATSTRINGS] Warboy's Custom Statstrings
Post by: SupSuper on May 31, 2014, 03:54:39 pm
some might say you're a terrible person :P
If you're getting attached to your soldiers after they miss 10 times in a row, you're doing it wrong. :P
Title: Re: [STATSTRINGS] Warboy's Custom Statstrings
Post by: LouisdeFuines on May 31, 2014, 05:31:34 pm
What about the PSI-stats?

Does the mod show them even then, when you haven`t got PSI uncovered?
Title: Re: [STATSTRINGS] Warboy's Custom Statstrings
Post by: LouisdeFuines on May 31, 2014, 05:34:16 pm
Ok, I`m missing the possibility, that the stats show me the number of kills.
Title: Re: [STATSTRINGS] Warboy's Custom Statstrings
Post by: Nightwolf on May 31, 2014, 05:37:57 pm
In order to translate... how many character can be used? Five?
Title: Re: [STATSTRINGS] Warboy's Custom Statstrings
Post by: Solarius Scorch on May 31, 2014, 09:49:34 pm
Doesn't seem to do anything for me. Does in only work when they hit squaddie or something?
Title: Re: [STATSTRINGS] Warboy's Custom Statstrings
Post by: SupSuper on May 31, 2014, 10:53:04 pm
What about the PSI-stats?

Does the mod show them even then, when you haven`t got PSI uncovered?
No.

In order to translate... how many character can be used? Five?
I don't think statstrings are translatable (aside from replacing the text wholesale). There's no limit, but the characters used are deducted from the soldier's name. :P

Doesn't seem to do anything for me. Does in only work when they hit squaddie or something?
They only update after a mission.
Title: Re: [STATSTRINGS] Warboy's Custom Statstrings
Post by: 34s cell on June 11, 2014, 04:00:11 pm
Can that be fixed? Not being able to sort through recruits quickly is my main issue with the game.
Title: Re: [STATSTRINGS] Warboy's Custom Statstrings
Post by: SupSuper on June 11, 2014, 06:48:50 pm
Can that be fixed? Not being able to sort through recruits quickly is my main issue with the game.
What specifically? Only updating after a mission?

That's how it worked in XcomUtil, but if people don't like it we can change it.
Title: Re: [STATSTRINGS] Warboy's Custom Statstrings
Post by: 34s cell on June 11, 2014, 07:29:27 pm
Well I can't find anyone else complaining about it so presumably not, but I'd like it :D
Title: Re: [STATSTRINGS] Warboy's Custom Statstrings
Post by: Xangi on June 11, 2014, 09:23:21 pm
I think there should be an option for statstrings to be applied the second you get the soldier. Personally I like the "after a mission" thing but I don't generally do any type of power-playing where I filter out rookies.
Title: Re: [STATSTRINGS] Warboy's Custom Statstrings
Post by: Ishmaeel on June 11, 2014, 09:31:39 pm
Another vote from me, in favor of changing it.

It's not like going on a mission "unlocks" something for the rookies. The moment the recruits arrive at the base, their stats are already there for all to see. Since this is only for convenience, it doesn't make any gameplay sense to withhold the feature until after a mission.
Title: Re: [STATSTRINGS] Warboy's Custom Statstrings
Post by: SupSuper on June 12, 2014, 12:42:19 am
They probably did it like that because going on a mission is the only thing that changes soldier stats. :P

Anyways changed.
Title: Re: [STATSTRINGS] Warboy's Custom Statstrings
Post by: pkrcel on July 25, 2014, 12:19:49 pm
Hi there,
     I think this is my first post (not sure?), so first of all thanks EVERYBODY involved in this project, simpky great.

Now, I am resuming the topic cause I have some problems with statstrings (original, not warboys...but alas).

Basically the 'P' and 'p' (and 'x') chars do appear and disappear seemingly randomly, and they also do NOT appear right away when I recruit a new soldier, even if I already have PSI and the PASI labs in my bases.

I haven't been able to have a 'case'...some solfiers do have the p&x's, other's don't when they should....where should I look to debig the issue?

thanks for any reply and truple kudos!