Author Topic: [ENEMIES] Men in Black 4.5 | Cover 2.3.2 | Gazer 1.9.1 | Anthropod 1.5.2  (Read 179552 times)

Offline robin

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Re: [ENEMY] Men in Black 3.5 | Cover Alien 2.1 | Gazer Alien 1.4
« Reply #90 on: July 05, 2014, 11:59:19 pm »
The animations are fine.
You either have something wrong with your installation, or something is up with the OpenXcom build you have installed.


MiB do terror missions to silence (AKA: eliminate) people who have had some kind of contact with aliens. The people in those villages probably saw some alien activity, so they need to "disappear".
And it's not the normal terror mission because, as Solarius said, I wanted them to use human weaponry at the beginning (and switch to alien weaponry only later).
« Last Edit: July 06, 2014, 12:01:57 am by robin »

Offline Sturm

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Re: [ENEMY] Men in Black 3.5 | Cover Alien 2.1 | Gazer Alien 1.4
« Reply #91 on: July 06, 2014, 12:50:51 am »
The animations are fine.
You either have something wrong with your installation, or something is up with the OpenXcom build you have installed.
I have build 1.0.

MiB do terror missions to silence (AKA: eliminate) people who have had some kind of contact with aliens. The people in those villages probably saw some alien activity, so they need to "disappear".
And it's not the normal terror mission because, as Solarius said, I wanted them to use human weaponry at the beginning (and switch to alien weaponry only later).
Would silencing a whole village be even possible?

Offline Gifty

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Re: [ENEMY] Men in Black 3.6 | Cover Alien 2.1 | Gazer Alien 1.4
« Reply #92 on: July 06, 2014, 01:02:54 am »
I'm pretty sure it's been done.

Offline Solarius Scorch

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Re: [ENEMY] Men in Black 3.6 | Cover Alien 2.1 | Gazer Alien 1.4
« Reply #93 on: July 06, 2014, 01:04:10 am »
I have build 1.0.

There have been some weird shenanigans with the colour black.

However, I think it works fine for me...

Offline Sturm

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Re: [ENEMY] Men in Black 3.6 | Cover Alien 2.1 | Gazer Alien 1.4
« Reply #94 on: July 06, 2014, 02:55:16 am »
There have been some weird shenanigans with the colour black.

However, I think it works fine for me...
It also applies to the armoured MiBs. And dead sprites look normal.

Maybe it's because it's Linux version.

Offline robin

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Re: [ENEMY] Men in Black 3.7 | Cover Alien 2.1 | Gazer Alien 1.4
« Reply #95 on: July 14, 2014, 12:10:15 am »
Big-ish update (3.7 fuck, 3.8 ) for MiB MOD:
- researches now work;
- they now deploy their own (black) HWP Tank on terror and base missions;
- revised alienDeployments;
- damn it I forgot to update the extraStrings.... ok fuck, added them;
- oh and now MiB use human ships.

Everything should work... HOPEFULLY..
« Last Edit: July 14, 2014, 12:17:27 am by robin »

Offline Solarius Scorch

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Re: [ENEMY] Men in Black 3.8 | Cover Alien 2.1 | Gazer Alien 1.4
« Reply #96 on: July 14, 2014, 12:35:48 am »
Great news about the update!

Bad news is, I need to merge it with the Final Mod Pack ASAP, and I just released a new version... :D

Congrats on the research tree, this is really nice.

Offline Dr_Rad

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Re: [ENEMY] Men in Black
« Reply #97 on: July 14, 2014, 07:04:20 pm »
Hi guys,

i like the idea of MIB very much.
Is it also some kind of reference to Deus Ex?

But I somehow lack the logic.
Why should the council reward a government organisation for fighting against another government organisation? In the fashion MIB are made now, they are more like some weird Cult of Sirius.

To let MIB kill people to suppress witnesses of alien activity is not convincing. It's like plain fighting for the aliens and that makes MIB just another Cult of Sirius clone. It is however understandable that CXOM fights MIB because they want people to be aware of the alien thread.

In my opinion it should be much more about the plot, much more about conspiracy. And of course about finding out what MIB are actually doing and who gives them their assignments. The competition between XCOM and MIB should be taking place without the (official) knowledge of the un council. And the killing of innocent people from both sides should be considered a bad thing! Even killing the agents of the opposite fraction should be considered bad, because of the high risk of resulting political polemic.

MIB should be maybe equipped with some stun, mindcontrol and mindwash technology. So the fighting between XCOM and MIB would be some kind of fighting for political influence. Taking the competing fraction out should be the goal, but killing the agents of the other side on the other hand should result in negative consequences for one because of the respective protection from high places. The objective in the missions should be the non lethal abandoning of the other fraction. The final aim would be proving that the enemy fraction has the wrong ideas and is somehow or other not effective.

Thats only my opinion on that object.

Greetings!  :o

Offline Hobbes

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Re: [ENEMY] Men in Black
« Reply #98 on: July 14, 2014, 09:50:27 pm »
Hi guys,

i like the idea of MIB very much.
Is it also some kind of reference to Deus Ex?

MIB

Offline the_third_curry

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Re: [ENEMY] Men in Black 3.8 | Cover Alien 2.1 | Gazer Alien 1.4
« Reply #99 on: July 14, 2014, 10:02:53 pm »
The research topic says that the world elite supports both, but it doesn't say that it's the same government officials/wealthy individuals supporting both. Presumably, the majority supports X-com openly while a shady, smaller group funds the MiB in secret, though there could always be a few people that play both sides figuring they'll just deal with whoever the winner is. Also, given the aliens attempts at infiltration, it's very possible that the MiB is working with the aliens to some extent.

As for killing people, just about every secretive government organization in real-life has done illegal and immoral things and then covered them up, justifying their actions as being for the "greater good" and there have been plenty of governments that knew this happened and were okay with it. Having a government/power elite group "silence" certain people is sadly not too unrealistic.

Based on the information given, the MiB seem to be much more akin to EXALT from X-com 2012, an organization that works with aliens for their own benefit, as opposed to the Cult of Sirius, which is worshiping the aliens and actively hoping for the aliens to win. They want to bargain and work with the aliens, not get conquered by them.

Offline Sturm

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Re: [ENEMY] Men in Black 3.8 | Cover Alien 2.1 | Gazer Alien 1.4
« Reply #100 on: July 15, 2014, 04:46:38 am »
Originally MiBs were planned to be used as a separate X-Com agent type that is specialised in espionage and can be send to places to gather data. I suspect they'd provide graph updates or something like that and detect alien bases. It was cut out because there was a MiB game in making.

Offline Gifty

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Re: [ENEMY] Men in Black 3.8 | Cover Alien 2.1 | Gazer Alien 1.4
« Reply #101 on: July 15, 2014, 06:50:20 am »
The original MiB-working-for-Xcom feature is another one of those things I could totally see modding back in if only it were useful. :P
« Last Edit: July 17, 2014, 11:47:41 am by Gifty »

Offline Aldorn

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Re: [ENEMY] Men in Black 3.8 | Cover Alien 2.1 | Gazer Alien 1.4
« Reply #102 on: July 15, 2014, 07:09:27 pm »
@Robin, I have integrated your MIB mod (in my own mod)

The MIB base is awesome
I noticed some tanks may be located on the floor, and have also no way to go out the base. It is not so important, just to let you know

PS : I will equip MIB crews with Mass Accelerator weapons so that they have a different technology from X-Com (gauss, laser, ...)

Offline Sectoid_Soldier

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Re: [ENEMY] Men in Black 3.8 | Cover Alien 2.1 | Gazer Alien 1.4
« Reply #103 on: July 18, 2014, 08:01:04 pm »
I truly like these 'Gazers'. What a game enhancement.

Offline Hobbes

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Re: [ENEMY] Men in Black 3.8 | Cover Alien 2.1 | Gazer Alien 1.4
« Reply #104 on: July 24, 2014, 03:10:33 am »
Robin, a question about the MiB ruleset. As an example you have:
Code: [Select]
  - type: STR_NORTH_AMERICA
    missionWeights:
      STR_MIB_COVERUP: 25
      STR_MIB_TERROR: 12
      STR_MIB_BASE: 6

Doesn't this remove the vanilla alien missions since you didn't include them in the mod?