Please sterbo, coul you explain in simple fool-proof words? Im a very linux , and in general pc newbie
I guess he is speaking about "handSprite" and "
spriteSheet" features.
In this case, he is speaking about
spriteSheet, also not about handSprite, but behaviour is same so I will try to explain for both :
- Handob (or handSprite) is set of pics used for weapons in hands (8 pics for the 8 directions) on battlescape, referenced as "handSprite:" under "items:" section
- spriteSheet is used for units in different positions (128 for tanks, 288 for soldiers, ...) on battlescape, referenced as "
spriteSheet:" under "
armors:" section
But both are described under "extraSprites:" section
Then, they are two ways to provide these pics :
- either as a set of separate pics under a subfolder (also with 8 pics, 128 pics, 288 pics, ... see above) : subfolder will be directly indicated in settings (ruleset)
- or as a unique image file including all pics : image will be indicated in settings, with both parameters subX and subY to explain how to split the file to access the different pics it contains
As an example :
First the reference is given under "armors:" section
Then
- if you provide a folder (e.g. subfolder ArmoredVestSpriteSheet) containing the 288 small pictures files, you will write in ruleset something like
- if you provide a unique image (e.g. ArmoredVestSpriteSheet.PNG) including the 288 pictures, you will write instead in ruleset something like
And if I well understand, having a unique pic (2nd case) works better under Linux than having to deal with 288 pics (1st case)
As a conclusion, if you are able to merge all the small pics to a unique image, it will be better for performance and should apparently avoid some Linux issues
Hope it is clear, and hope it was the right answer