OpenXcom Forum

Modding => Released Mods => Topic started by: robin on May 09, 2014, 10:43:22 pm

Title: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.4
Post by: robin on May 09, 2014, 10:43:22 pm
Two little mods.

"Small Rocket Small" makes the small rockets smaller (and lighter), 2x1 instead of regular 3x1.

"Armored Vest" is variation of Ryskeliini's Combat Armor MOD, I wanted the helmet to look more modern so I re-drew it, and also retouched the cuirass.
Changelog:
1.4
-- merged sprites (thanks Falko);
1.3
-- russian, ukrainian;
1.2u
-- UTF-8;

Downloads available on OpenXCom Mods Website (https://www.openxcom.com/).

Here two screens where you can see both mods in action:
(https://abload.de/img/capture_08052014_001f5kmj.png) (https://abload.de/image.php?img=capture_08052014_001f5kmj.png)
(https://abload.de/img/capture_09052014_0020qjdr.png) (https://abload.de/image.php?img=capture_09052014_0020qjdr.png)
Title: Re: [WEAPON],[ARMOR] Small Rocket Small, Armored Vest 1.0
Post by: HotIceHilda on May 10, 2014, 01:35:38 am
In the inventory screen the pants are as dark as the knee pads. In the battlescape the pants are a much lighter brown. I would recommend to make the pants in the inventory screen lighter like they are in the battlescape. Besides that it looks pretty good.
Title: Re: [WEAPON],[ARMOR] Small Rocket Small, Armored Vest 1.0
Post by: Aldorn on May 10, 2014, 02:17:43 am
French translation (from 1.0)

Code: [Select]
  - type: fr
    strings:
      STR_ARMORED_VEST: Gilet de Combat
      STR_ARMORED_VEST_UC: GILET DE COMBAT
      STR_XCOM4_CORPSE: Corps
      STR_ARMORED_VEST_UFOPAEDIA: Gilet pare-balles en céramique, offrant une protection non négligeable contre les projectiles ou les explosions.
Title: Re: [WEAPON],[ARMOR] Small Rocket Small, Armored Vest 1.0
Post by: Arpia on May 10, 2014, 03:38:23 am
question...
why are all these combat armor mods green? i know they stand out so you can tell them apart but... shouldn't they be similar colours to the jump suit? or like... dark/black?
or am I the only one who dislikes the green?? it just looks a little too stand-out-ish
Title: Re: [WEAPON],[ARMOR] Small Rocket Small, Armored Vest 1.0
Post by: robin on May 10, 2014, 11:19:44 am
In the inventory screen the pants are as dark as the knee pads. In the battlescape the pants are a much lighter brown. I would recommend to make the pants in the inventory screen lighter like they are in the battlescape. Besides that it looks pretty good.
The darker brown in the paperdoll looks good though.

question...
why are all these combat armor mods green? i know they stand out so you can tell them apart but... shouldn't they be similar colours to the jump suit? or like... dark/black?
or am I the only one who dislikes the green?? it just looks a little too stand-out-ish
I think the original combination used by Ryskeliini is really the best, so I kept it unchanged.
I though about trying other colors, but..
Grey?
I like colorful stuff, and also a grey armor could look too similar to my MiB enemy units.
Blue?
Already doing another armor using blue color.
The rest of the colors are: colors already used by the standard armors, reds-oranges-brows, purple and pink.. Yeah: green is just better.
Re-coloring it is simple and quick though: its 19 frames plus 8 paperdolls; so if you really dislike it, you can personalize it easily.

French translation (from 1.0)

Code: [Select]
  - type: fr
    strings:
      STR_ARMORED_VEST: Gilet de Combat
      STR_ARMORED_VEST_UC: GILET DE COMBAT
      STR_XCOM4_CORPSE: Corps
      STR_ARMORED_VEST_UFOPAEDIA: Gilet pare-balles en céramique, offrant une protection non négligeable contre les projectiles ou les explosions.
Thanks and done. Uploading new version as soon as I can.
Title: Re: [WEAPON],[ARMOR] Small Rocket Small, Armored Vest 1.0
Post by: HotIceHilda on May 10, 2014, 11:48:18 am
The darker brown in the paperdoll looks good though.
Then make the pants browner in the battlescape. It doesn't look like it was done well with two completely different browns.
Title: Re: [WEAPON],[ARMOR] Small Rocket Small, Armored Vest 1.0
Post by: Solarius Scorch on May 10, 2014, 12:17:40 pm
Since we've been having a translation fest lately... ;)

Code: [Select]
  - type: pl-PL
    strings:
      STR_ARMORED_VEST: Kamizelka opancerzona
      STR_ARMORED_VEST_UC: KAMIZELKA OPANCERZONA
      STR_XCOM4_CORPSE: Zwłoki
      STR_ARMORED_VEST_UFOPAEDIA: Ceramiczna kamizelka balistyczna, zapewniająca ochronę przed pociskami i eksplozjami.

By the way, we've been analysing armours lately with Dioxine and I think this should have a bit different profile, considering its original purpose and pre-XCom tech level (as gauged from Earth weapons - yeah, we've spent quite a bit of time on this). Please consider this:

Code: [Select]
    frontArmor: 28
    sideArmor: 12
    rearArmor: 16
    underArmor: 12
    damageModifier:
      - 1.0
      - 0.7
      - 1.0
      - 1.0
      - 1.0
      - 1.0
      - 1.0
      - 1.0
      - 0.9
      - 1.0

It's not exactly worse, actually it's a little better against bullets, but weaker side and under armour are more in line with how it works in real life.
Title: Re: [WEAPON],[ARMOR] Small Rocket Small, Armored Vest 1.0
Post by: robin on May 10, 2014, 12:22:39 pm
Then make the pants browner in the battlescape. It doesn't look like it was done well with two completely different browns.
Truth is these are two mods I very quickly put together for personal use. I'm sharing but I don't really want to work anymore on them because I personally think they're fine as they are.
And to do what you ask, I lack the whole spritesheet for this so I'd have to recolor each frame one by one.
I'll gladly add translations (it's just a matter of copy-paste) but, unless there's something broken which obviously I'll fix, I don't want to touch the graphics anymore; I'm already focusing on another armor and another alien.  :-[


@ Solarious Scorch
I have to go now, will give proper answer later.
Title: Re: [WEAPON],[ARMOR] Small Rocket Small, Armored Vest 1.0
Post by: Aldorn on May 10, 2014, 01:35:34 pm
question...
why are all these combat armor mods green? i know they stand out so you can tell them apart but... shouldn't they be similar colours to the jump suit? or like... dark/black?
or am I the only one who dislikes the green?? it just looks a little too stand-out-ish

And I share same feeling as you
I am sure a kind of mixed light blue for pants/dark blue for vest would convince me to use it ; or a white+grey ice cream

In fact, I think this is the big difference between vest and pant colors that is shocking me

Do not be offended by this post : in french we say "Les goûts et les couleurs..." i.e. anyone has his own "tastes" and colors, so do not take care  ;)
Title: Re: [WEAPON],[ARMOR] Small Rocket Small, Armored Vest 1.0
Post by: Dioxine on May 10, 2014, 02:06:49 pm
Oh, I personally like the new sprites very much... Those who do not like pants, consider: Torso& head is just basically 5 pictures. Recoloring pants means redrawing like 80 pictures :)

The only thing I don't like are the grey sleeves - they should be brown to match the pants.
Title: Re: [WEAPON],[ARMOR] Small Rocket Small, Armored Vest 1.0
Post by: robin on May 10, 2014, 02:44:46 pm
Since we've been having a translation fest lately... ;)

Code: [Select]
  - type: pl-PL
    strings:
      STR_ARMORED_VEST: Kamizelka opancerzona
      STR_ARMORED_VEST_UC: KAMIZELKA OPANCERZONA
      STR_XCOM4_CORPSE: Zwłoki
      STR_ARMORED_VEST_UFOPAEDIA: Ceramiczna kamizelka balistyczna, zapewniająca ochronę przed pociskami i eksplozjami.

By the way, we've been analysing armours lately with Dioxine and I think this should have a bit different profile, considering its original purpose and pre-XCom tech level (as gauged from Earth weapons - yeah, we've spent quite a bit of time on this). Please consider this:

Code: [Select]
    frontArmor: 28
    sideArmor: 12
    rearArmor: 16
    underArmor: 12
    damageModifier:
      - 1.0
      - 0.7
      - 1.0
      - 1.0
      - 1.0
      - 1.0
      - 1.0
      - 1.0
      - 0.9
      - 1.0

It's not exactly worse, actually it's a little better against bullets, but weaker side and under armour are more in line with how it works in real life.
PL language added; will upload later. Thanks.

About the armor stats.
I think your stats make sense in a context where you consistently encounter enemies using AP weapons (and probably this how it is in Dioxine's mod).
In the case of a lone armor however it could be used in any context, including vanilla. In vanilla, where you basically face plasma (and esplosive) attack only, with your stats I think it would be too useless (only the front armor have a significant value).
Therefore I think using "general purpose" armor values, instead of special damage modifiers, is better: it makes the armor consistently equally useful in any type of context.

(Also as a principle I think that damage modifiers should be modified only when you specifically want to obtain a special flavor: a goo alien resistance to AP makes a lot of sense, an alien with "thick skin" instead should just have above-average armor values).
Title: Re: [WEAPON],[ARMOR] Small Rocket Small, Armored Vest 1.0
Post by: Aldorn on May 10, 2014, 02:48:53 pm
Oh, I personally like the new sprites very much... Those who do not like pants, consider: Torso& head is just basically 5 pictures. Recoloring pants means redrawing like 80 pictures :)

The only thing I don't like are the grey sleeves - they should be brown to match the pants.

Oups...

So you are right, just congratulation for the job  ;)
Title: Re: [WEAPON],[ARMOR] Small Rocket Small, Armored Vest 1.0
Post by: Solarius Scorch on May 10, 2014, 11:25:21 pm
PL language added; will upload later. Thanks.

About the armor stats.
I think your stats make sense in a context where you consistently encounter enemies using AP weapons (and probably this how it is in Dioxine's mod).
In the case of a lone armor however it could be used in any context, including vanilla. In vanilla, where you basically face plasma (and esplosive) attack only, with your stats I think it would be too useless (only the front armor have a significant value).

See, that's why I'm not a big fan of human armours in X-Com. I totally agree that it's not very useful, but then again, that's how it logically should be. Kevlar and ceramics must be crap against plasma, period. This has nothing to do with the Piratez mod, which uses completely different philosophy.

I can understand a little compromise to make the armour a bit more useful, but on the other hand, I don't think it's worth the damage it does to immersion.

...unless it could be unlocked by some early research maybe? Worse than Personal Armour, but still somewhat resistant to plasma? I just don't know.

Therefore I think using "general purpose" armor values, instead of special damage modifiers, is better: it makes the armor consistently equally useful in any type of context.

Yeah, true. However, while it's not a problem with fictional armours, it's not as simple with real life designs.

Sorry my post is not more constructive, but I guess that's all I can do...
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.1
Post by: Arpia on May 11, 2014, 03:21:42 am
could I suggest darkish brown for the kevlar? the same colour the knee pads are on the sprite, they stand out enough.
Title: Re: [WEAPON],[ARMOR] Small Rocket Small, Armored Vest 1.0
Post by: robin on May 11, 2014, 01:34:08 pm
See, that's why I'm not a big fan of human armours in X-Com. I totally agree that it's not very useful, but then again, that's how it logically should be. Kevlar and ceramics must be crap against plasma, period.
Xcom is a simulative game and that nature is what makes it so special and good to me (and that's why I hate the 2012 remake); but at the same time I feel it never pursues "realism for the sake of realism".  There are a lot of aliens that just have a thick skin (muton, snakeman, reaper) or a chitin exoskeleton (chryssalid), and they're all effective against plasma; so I don't see why ceramic "must be crap": it should be crap only if it makes sense inside the gameplay for it to be crap.

As I said I won't change it because I like it how it is. But you guys can go ahead and personalize it. You could put out a more realistic version, with the green recolored brown as Arpia suggested (quite easy thing to do) , and your stats. I'm not against it at all.
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.2
Post by: Sectoid_Soldier on May 11, 2014, 08:02:27 pm
I'm asking for a change of color for the flak jackets. I don't like the horrible green color.
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.2
Post by: Solarius Scorch on May 12, 2014, 08:50:13 pm
Robin, I find it hard to argue against your points, because they're quite valid. :)

In the ideal world, there would be more varied enemies, so that bulletproof vests would still be useful. The MiB project is a step in that direction, we'll see how it goes from there.
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.2
Post by: Aldorn on May 14, 2014, 11:29:15 pm
Warning

Regarding french translation, (perhaps other), beware to encode your file in "UTF-8 (without BOM)"

And I think it should be (works for me)
  - type: fr
not (does not work for me as is)
  - type: fr-FR

;)
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.2u
Post by: eL5haD on June 18, 2014, 01:07:35 am
How I can to translate this string [STR_ARMORED_VEST_UC]? Please, help! 
ps - type: ru [Бронежилет]
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.2u
Post by: Aldorn on June 18, 2014, 03:20:15 am
How I can to translate this string [STR_ARMORED_VEST_UC]? Please, help! 
ps - type: ru [Бронежилет]

I suppose you downloaded the armored_vest_1.2u_OpenXcomMOD.zip archive from Mod Site, then installed it

You have to update armored_vest.rul (on Windows, look under subfolder Data\Ruleset)

Look for section extratrings:
extraStrings:
  - type: en-US
    strings:
      STR_ARMORED_VEST: Armored Vest
      STR_ARMORED_VEST_UC: ARMORED VEST
      STR_XCOM4_CORPSE: Corpse
      STR_ARMORED_VEST_UFOPAEDIA: Ceramic ballistic vest, offers protection against projectiles and explosions.
...

then add your own translation (Russian should be ru) as below
Code: [Select]
  - type: ru
    strings:
      STR_ARMORED_VEST: <YourRussianTranslation>
      STR_ARMORED_VEST_UC: <YourRussianTranslation>
      STR_XCOM4_CORPSE: <YourRussianTranslation>
      STR_ARMORED_VEST_UFOPAEDIA: <YourRussianTranslation>

Beware to use only spaces (I mean : no tab anywhere in the file or it will corrupt the mod) and respect number of needed spaces (2 before - type: ru, 4 before strings:, 6 before STR_COMBAT_XXX, ...) and this should work
 
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.2u
Post by: eL5haD on June 18, 2014, 06:02:38 am
Dear Aldorn, I'm sincerely grateful to you that you didn't left my message without your attention and agreed to help me! Thank you very much)
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.2u
Post by: Aldorn on June 18, 2014, 05:15:09 pm
Dear Aldorn, I'm sincerely grateful to you that you didn't left my message without your attention and agreed to help me! Thank you very much)
You're welcome

Next time, do not let me make suppositions of what you did already (and possibly be wrong), give us some more information  ;)
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.2u
Post by: rewkha on June 22, 2014, 07:28:52 pm
Can you add russian and ukrainian translations?

Quote
  - type: ru
    strings:
      STR_ARMORED_VEST: Бронежилет
      STR_ARMORED_VEST_UC: БРОНЕЖИЛЕТ
      STR_XCOM4_CORPSE: Труп
      STR_ARMORED_VEST_UFOPAEDIA: Керамический баллистический жилет, обеспечивающий защиту от снарядов и взрывов.

Quote
  - type: uk
    strings:
      STR_ARMORED_VEST: Бронежилет
      STR_ARMORED_VEST_UC: БРОНЕЖИЛЕТ
      STR_XCOM4_CORPSE: Труп
      STR_ARMORED_VEST_UFOPAEDIA: Керамічний балістичний жилет, що забезпечує захист від снарядів і вибухів.
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.2u
Post by: robin on June 22, 2014, 07:34:22 pm
I'll add them when I can
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.3
Post by: niculinux on July 11, 2014, 08:57:47 pm
Armored vest 1.2 deos actualy works under linux, but there are some problems in rendering sprites in battlescape:

(https://s9.postimg.org/xxine2czv/openxcom_10_armored_vest1_2_mod.jpg) (https://postimg.org/image/xxine2czv/)
(click to enlarge)

warboy1982 suggested: (https://openxcom.org/forum/index.php?topic=2309.msg23563#msg23563)

fix should be to replace colour 0 in the sprite palettes with transparency, i get the feeling the problem is something to do with the palette recolouring for skin/hair, but i've no clue what it is.

anyone may want to try? thanks!
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.3
Post by: sterbond on July 15, 2014, 07:45:37 pm
Armored vest 1.2 deos actualy works under linux, but there are some problems in rendering sprites in battlescape:

(https://s9.postimg.org/xxine2czv/openxcom_10_armored_vest1_2_mod.jpg) (https://postimg.org/image/xxine2czv/)
(click to enlarge)

warboy1982 suggested: (https://openxcom.org/forum/index.php?topic=2309.msg23563#msg23563)
fix should be to replace colour 0 in the sprite palettes with transparency, i get the feeling the problem is something to do with the palette recolouring for skin/hair, but i've no clue what it is.

anyone may want to try? thanks!

As mentioned in that other thread this is some issue with sprites in folder under Linux.  When they are in one indexed file it works fine.
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.3
Post by: niculinux on July 15, 2014, 08:55:21 pm
As mentioned in that other thread this is some issue with sprites in folder under Linux.  When they are in one indexed file it works fine.

Please sterbo, coul you explain in simple fool-proof words? Im a very linux , and in general pc newbie  :'(
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.3
Post by: Aldorn on July 15, 2014, 10:42:58 pm
Please sterbo, coul you explain in simple fool-proof words? Im a very linux , and in general pc newbie  :'(

I guess he is speaking about "handSprite" and "spriteSheet" features.

In this case, he is speaking about spriteSheet, also not about handSprite, but behaviour is same so I will try to explain for both :
- Handob (or handSprite) is set of pics used for weapons in hands (8 pics for the 8 directions) on battlescape, referenced as "handSprite:" under "items:" section
- spriteSheet is used for units in different positions (128 for tanks, 288 for soldiers, ...) on battlescape, referenced as "spriteSheet:" under "armors:" section
But both are described under "extraSprites:" section

Then, they are two ways to provide these pics :
- either as a set of separate pics under a subfolder (also with 8 pics, 128 pics, 288 pics, ... see above) : subfolder will be directly indicated in settings (ruleset)
- or as a unique image file including all pics : image will be indicated in settings, with both parameters subX and subY to explain how to split the file to access the different pics it contains

As an example :
First the reference is given under "armors:" section
armors:
  - type: STR_ARMORED_VEST_UC
    spriteSheet: ArmoredVest_SpriteSheet
Then
- if you provide a folder (e.g. subfolder ArmoredVestSpriteSheet) containing the 288 small pictures files, you will write in ruleset something like
extraSprites:
  - type: ArmoredVest_SpriteSheet
    width: 32
    height: 40
    files:
      0: Resources/.../ArmoredVest/ArmoredVestSpriteSheet/
- if you provide a unique image (e.g. ArmoredVestSpriteSheet.PNG) including the 288 pictures, you will write instead in ruleset something like
extraSprites:
  - type: ArmoredVest_SpriteSheet
    width: 1024
    height: 360
    subX: 32
    subY: 40
    files:
      0: Resources/.../ArmoredVest/ArmoredVestSpriteSheet.PNG

And if I well understand, having a unique pic (2nd case) works better under Linux than having to deal with 288 pics (1st case)

As a conclusion, if you are able to merge all the small pics to a unique image, it will be better for performance and should apparently avoid some Linux issues

Hope it is clear, and hope it was the right answer  :-\
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.3
Post by: niculinux on July 15, 2014, 11:05:33 pm
Thanks Aldorn!!! If it's not already, that should be placed in the wiki  8)
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.3
Post by: sterbond on July 16, 2014, 10:48:09 am
I guess he is speaking about "handSprite" and "spriteSheet" features.

...

And if I well understand, having a unique pic (2nd case) works better under Linux than having to deal with 288 pics (1st case)

As a conclusion, if you are able to merge all the small pics to a unique image, it will be better for performance and should apparently avoid some Linux issues

Hope it is clear, and hope it was the right answer  :-\

Exactly, very nice description.  Thanks!

I should just note that this is a bug on Linux as 'a set of separate pics under a subfolder' should work on Linux as well.  I will file bug regarding this.
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.4
Post by: XCOMFan419 on August 07, 2014, 05:49:02 am
The Armoured Vest is probably the best armour mod available for OpenXcom.

Why? I mean it's only tier one and doesn't even protect from Plasma Fire!

Well for one good reason: It doesn't add weight to your soldier. I mean, face it. Half of the soldiers we send on missions have >30 strength unless if you want to buy 100 soldiers to get 3 good ones that have <40 and 10 good ones that have <30. So having armour that weighs even 6 or 8 (I've seen the armour weight go all the way up to 15 on a mod) means a soldier can carry a rifle and maybe a grenade, nothing more.

So while it's not good armour, it's still better than most armour mods out there.
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.4
Post by: Solarius Scorch on August 07, 2014, 08:35:12 am
The Armoured Vest is probably the best armour mod available for OpenXcom.

Why? I mean it's only tier one and doesn't even protect from Plasma Fire!

Well for one good reason: It doesn't add weight to your soldier. I mean, face it. Half of the soldiers we send on missions have >30 strength unless if you want to buy 100 soldiers to get 3 good ones that have <40 and 10 good ones that have <30. So having armour that weighs even 6 or 8 (I've seen the armour weight go all the way up to 15 on a mod) means a soldier can carry a rifle and maybe a grenade, nothing more.

So while it's not good armour, it's still better than most armour mods out there.

I think it's only useful against the Men in Black. But it's something!
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.4
Post by: robin on August 07, 2014, 02:12:18 pm
It's a little useful against Plasma Pistols -the standard early alien weapon- too.
Plasma Pistol does 0-104 damage. Considering an average health of 32, and the shot coming from the front:
- 45 damage to insta-kill kill an unarmored soldier;
- 63 damage to insta-kill kill an armored soldier;
For Plasma Rifles you need that Personal Armor .

It's intended to be a little extra layer of protection for your most promising soldiers, more than an armor that you use systematically on all your troops.
Also given the stats of the Personal Armor, it can't be stronger than this otherwise the Personal Armor would be a joke. IMO.
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.4
Post by: Solarius Scorch on August 08, 2014, 12:36:05 am
It's a little useful against Plasma Pistols -the standard early alien weapon- too.
Plasma Pistol does 0-104 damage. Considering an average health of 32, and the shot coming from the front:
- 45 damage to insta-kill kill an unarmored soldier;
- 63 damage to insta-kill kill an armored soldier;
For Plasma Rifles you need that Personal Armor .

It's intended to be a little extra layer of protection for your most promising soldiers, more than an armor that you use systematically on all your troops.
Also given the stats of the Personal Armor, it can't be stronger than this otherwise the Personal Armor would be a joke. IMO.

I fully agree with your analysis.

I actually adjusted the armour's stats a little, but the difference is comparatively minor, so I guess we are of the same opinion.
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.4
Post by: Docent on September 05, 2019, 11:44:44 am
I want this small rockets! Does anyone have a working link?
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.4
Post by: The Martian on September 11, 2019, 09:08:36 pm
I want this small rockets! Does anyone have a working link?
Sorry Docent I couldn't find the original file archived anywhere, however I cobbled together a replacement based on the mods description so I hope that will do.

The Small Rockets take up only 2 slots and the weight has been reduced.

This mod also includes hand animations from Ivan Dogovich's Improved HandObs Pack v.1.1 so the small rocket will appear when held by a soldier.

Micro Rockets.zip (https://openxcom.org/forum/index.php?action=dlattach;topic=2117.0;attach=44398)

This only includes the Small Rockets, if you are looking for the armor I believe that the Final Mod Pack (https://openxcom.org/forum/index.php/topic,2027.0.html) uses something like it as well.


Off topic:
Does anyone know where the Uzi seen in the mod's initial screenshot (https://abload.de/image.php?img=capture_09052014_0020qjdr.png) is from, it looks pretty good.
(https://openxcom.org/forum/index.php?action=dlattach;topic=2117.0;attach=44404;image)
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.4
Post by: robin on September 11, 2019, 09:35:08 pm
Downloads attached (extra weapons mod contains small rockets too).
I reeeeally need to use the new mod site.
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.4
Post by: Docent on September 12, 2019, 10:47:53 am
Downloads attached (extra weapons mod contains small rockets too).
I reeeeally need to use the new mod site.

I already find them, but thanks!  :)
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.4
Post by: SDEDEN on January 04, 2020, 03:16:04 am
Does the armored vest preserve the ethnicity of soldiers when worn?
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.4
Post by: The Martian on January 04, 2020, 08:59:23 am
Does the armored vest preserve the ethnicity of soldiers when worn?
I can confirm it does on the inventory screen.

Downloads attached (extra weapons mod contains small rockets too).
Thank you, I've been having fun using that weapon set.
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.4
Post by: Docent on January 05, 2020, 09:52:51 am
Does the armored vest preserve the ethnicity of soldiers when worn?

If you add this to the armors.rul to the corresponding armor (for mods with a standard set of soldiers):

     spriteFaceGroup: 6
     spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] # M0 F0 M1 F1 M2 F2 M3 F3
     spriteHairGroup: 9
     spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164] # M0 F0 M1 F1 M2 F2 M3 F3

then ethnicity will be visible on the battlescape.
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.4
Post by: SDEDEN on January 06, 2020, 04:23:31 am
If you add this to the armors.rul to the corresponding armor (for mods with a standard set of soldiers):

     spriteFaceGroup: 6
     spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] # M0 F0 M1 F1 M2 F2 M3 F3
     spriteHairGroup: 9
     spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164] # M0 F0 M1 F1 M2 F2 M3 F3

then ethnicity will be visible on the battlescape.

Thanks, I will do that next time I play
Title: Re: [WEAPON][ARMOR] Small Rocket Small 1.0 | Armored Vest 1.4
Post by: The Reaver of Darkness on January 07, 2020, 02:07:31 pm
There's a mod on the portal which tackles small rockets in a slightly different way. It came out recently so it should all be intact and working.

Better Small Rockets (https://openxcom.mod.io/better-small-rockets)