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Author Topic: [WEAPON] Gauss Weapons 1.9  (Read 98441 times)

Offline SIMON BAILIE

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Re: [WEAPON] Gauss Weapons 1.7
« Reply #120 on: February 26, 2015, 02:17:00 pm »
No they're the same as v0.5 so I doubled mine to:

    reloadCautious: 28
    reloadStandard: 24
    reloadAggressive: 20

As u say balance is always very hard, I'm using a lot of avalanches in my current game and they do take a long time to re fire, hey they r nuke missiles after all.

Offline Solarius Scorch

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Re: [WEAPON] Gauss Weapons 1.7
« Reply #121 on: March 01, 2015, 09:46:55 am »
No they're the same as v0.5 so I doubled mine to:

    reloadCautious: 28
    reloadStandard: 24
    reloadAggressive: 20

As u say balance is always very hard, I'm using a lot of avalanches in my current game and they do take a long time to re fire, hey they r nuke missiles after all.

Well whatever, they're compatible with 1.0 then. :)

Offline GrandSirThebus

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Re: [WEAPON] Gauss Weapons 1.7
« Reply #122 on: March 08, 2015, 11:11:43 am »
I've been working for the last few days on a new set of railgun sprites, and I'm finally satisfied with the results. They come complete with inventory, hand, and ground sprites. These were made with the intention of use in Solarius' Gauss Weaponry mod. However, feel free to use them for any and all other mods as you so wish. Use them, alter them, use parts of them in other weapons or as a template. It's all good. Credit would be nice though.

(Also if there's something wrong with them let me know and I'll try to make time to fix it)

Preview:
Heavy Sniper RiflePistol


Full Set .zip
https://www.dropbox.com/s/nzhbwldwpf2vyob/RailGuns.zip?dl=0

I might make a thread elsewhere to advertise them for everyone to use.

Offline Solarius Scorch

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Re: [WEAPON] Gauss Weapons 1.7
« Reply #123 on: March 08, 2015, 11:50:17 am »
Awesome.

I'll check which ones would fit the mod better.

Offline SIMON BAILIE

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Re: [WEAPON] Gauss Weapons 1.7
« Reply #124 on: March 13, 2015, 01:13:18 am »
In my current game I've just researched and made some rail weapons, particularly like the HWP's. I was wondering about the following:

  - name: STR_RAIL_PISTOL
    category: STR_WEAPON
    requires:
      - STR_GAUSS_PISTOL
      - STR_RAILGUNS
    space: 2
    time: 350
    cost: 11000
    requiredItems:
      STR_ELERIUM_115: 5

  - name: STR_RAIL_RIFLE
    category: STR_WEAPON
    requires:
      - STR_GAUSS_RIFLE
      - STR_RAILGUNS
    space: 4
    time: 700
    cost: 24000
    requiredItems:
      STR_ELERIUM_115: 8

  - name: STR_RAIL_SNIPER_RIFLE
    category: STR_WEAPON
    requires:
      - STR_GAUSS_SNIPER_RIFLE
      - STR_RAILGUNS
    space: 4
    time: 700
    cost: 32000

  - name: STR_HEAVY_RAILGUN
    category: STR_WEAPON
    requires:
      - STR_HEAVY_GAUSS
      - STR_RAILGUNS
    space: 5
    time: 1000
    cost: 45000

U need E115 to make pistols and rifles but not sniper rifles or heavy railguns. Was there a reason for this? Once again, very good update from v1.6.

Offline Solarius Scorch

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Re: [WEAPON] Gauss Weapons 1.7
« Reply #125 on: March 13, 2015, 09:57:35 pm »
Thanks. And lol no, it was an overlook. Fixed now.

Offline Solarius Scorch

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Re: [WEAPON] Gauss Weapons 1.8b
« Reply #126 on: April 30, 2016, 12:58:01 pm »
Excuse me, Solarius Scorch.

I got a better idea for new ammunition for your Gauss Weapons mod.

Can High Explosive and Incendiary for all gauss weapons be the best idea for your mod?

That will be cool.

I think you don't understand how Gauss weapons operate (not just in X-Com, as a general concept). A Gauss bullet is so fast that it melts before it even hits the target. That's why the range is so poor for Gauss craft weapons: the bullet would just evaporate completely before hitting a far target.
Now as you can see we can't fill the bullet with explosives. Because they would be destroyed long before reaching the target.

Offline pWWWa

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Re: [WEAPON] Gauss Weapons 1.8b
« Reply #127 on: June 15, 2016, 11:58:29 pm »
to GrandSirThebus:
Alt bigOb Rail Rifle for your Railgun sprites (more equal to rail pistol)
to Solarius Scorch:
Hit animation for RailGuns.

Offline Solarius Scorch

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Re: [WEAPON] Gauss Weapons 1.8b
« Reply #128 on: June 16, 2016, 03:28:46 am »
Thanks! I'll check them out straight away!

Offline chaosshade

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Re: [WEAPON] Gauss Weapons 1.8b
« Reply #129 on: August 12, 2016, 01:38:44 am »
Hey Scorch, I did a little digging and got the Gauss sounds from TFTD for the weapons, even the hit sound.  I hope you decide to include them in the mod <3

Offline Solarius Scorch

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Re: [WEAPON] Gauss Weapons 1.8b
« Reply #130 on: August 12, 2016, 10:15:55 am »
Hey Scorch, I did a little digging and got the Gauss sounds from TFTD for the weapons, even the hit sound.  I hope you decide to include them in the mod <3

Thanks! I didn't have them at the time, so it could be good.

I'll sit down during the weekend and decide which is better.

Offline chaosshade

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Re: [WEAPON] Gauss Weapons 1.8b
« Reply #131 on: January 23, 2018, 07:05:59 pm »
I can't download and get your mod from the mod portal. The Mod Portal is down. :-[

I feel unhappy for this.

Can you please add a download attachment of the mod to the topic. :)

EDIT: Does anybody have the latest version of Solarius Scorch's Gauss Weapons 1.8b mod?

Like any of your guys' computers?

I think I have the latest version because I'm sneaky like that.

Offline SIMON BAILIE

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Re: [WEAPON] Gauss Weapons 1.8b
« Reply #132 on: January 23, 2018, 07:21:49 pm »
Here's a copy of the latest version. Also here's all the TFTD mods I have. They should be up to date.

Offline Solarius Scorch

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Re: [WEAPON] Gauss Weapons 1.9
« Reply #133 on: January 23, 2018, 08:32:31 pm »
First post was updated - now with download.

Offline cptelerium

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Re: [WEAPON] Gauss Weapons 1.9
« Reply #134 on: July 15, 2018, 12:33:23 pm »
4. Heavy Gauss. Makes big holes, easily comparable to plasma weapons (at least when pitted against enemies with low resistance to Armour Piercing), but much more unwieldy.

I wonder what is the reason for Gauss, when sure enough soonish you will be using Heavy Plasmas