Author Topic: [WEAPON] Gauss Weapons 1.9  (Read 42964 times)

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [WEAPON] Gauss Weapons 1.8b
« Reply #135 on: January 23, 2018, 07:22:42 pm »
Here's a copy of the latest version. Also here's all the TFTD mods I have. They should be up to date.
Thanks SIMON. I'd already downloaded it from miss chaosshade's reply.

I'll try downloading yours. It will take a beat to it. ^^

Offline Solarius Scorch

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Re: [WEAPON] Gauss Weapons 1.9
« Reply #136 on: January 23, 2018, 08:32:31 pm »
First post was updated - now with download.

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [WEAPON] Gauss Weapons 1.9
« Reply #137 on: January 23, 2018, 09:44:09 pm »
First post was updated - now with download.
Good. I wish tyran_nick or anyone can draw and make craft weapon sprites for the Railguns Tech and Tier (I remembered the name, Rail Cannon).
« Last Edit: January 23, 2018, 09:46:03 pm by FeruEnzeru »

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [WEAPON] Gauss Weapons 1.9
« Reply #138 on: June 04, 2018, 09:09:19 pm »
@Solarius Scorch
Have you read a Wikipedia Article about Coilguns?
https://en.wikipedia.org/wiki/Coilgun

I was reading (and possibly learning) the whole thing days and weeks ago about probably an actual Gauss gun.

I was middle of adding that to my Firefox bookmarks.

Offline cptelerium

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Re: [WEAPON] Gauss Weapons 1.9
« Reply #139 on: July 15, 2018, 12:33:23 pm »
4. Heavy Gauss. Makes big holes, easily comparable to plasma weapons (at least when pitted against enemies with low resistance to Armour Piercing), but much more unwieldy.

I wonder what is the reason for Gauss, when sure enough soonish you will be using Heavy Plasmas

Offline Solarius Scorch

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Re: [WEAPON] Gauss Weapons 1.9
« Reply #140 on: July 15, 2018, 02:56:20 pm »
I wonder what is the reason for Gauss, when sure enough soonish you will be using Heavy Plasmas

Mostly because using heavy plasmas for the 347th time you complete the campaign can get a little boring. ;)

Offline cptelerium

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Re: [WEAPON] Gauss Weapons 1.9
« Reply #141 on: July 15, 2018, 04:11:37 pm »
Mostly because using heavy plasmas for the 347th time you complete the campaign can get a little boring. ;)

Exactly. There should be a strategic/tactical motivation for doing that.

Perhaps a mod that makes plasmas super expensive to produce, and as for recovered ones they have a chance to malfunction and die after a mission in which they were shot at least once

- plasma pistol 50% chance
- plasma riffle 80% chance
- heavy plasma 90% chance

also, plasmas could be made less accurate, especially heavy (though give a bit higher aiming skill to aliens), and then gauss would be the super accurate weapons


Offline Solarius Scorch

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Re: [WEAPON] Gauss Weapons 1.9
« Reply #142 on: July 15, 2018, 07:12:35 pm »
Exactly. There should be a strategic/tactical motivation for doing that.

Perhaps a mod that makes plasmas super expensive to produce, and as for recovered ones they have a chance to malfunction and die after a mission in which they were shot at least once

- plasma pistol 50% chance
- plasma riffle 80% chance
- heavy plasma 90% chance

also, plasmas could be made less accurate, especially heavy (though give a bit higher aiming skill to aliens), and then gauss would be the super accurate weapons

This is just a simple mod to add a few guns if you like, not a monstrous overhaul.
I've done that too, but elsewhere - with the Final Mod Pack and now, with the X-Com Files.