aliens

Author Topic: [WEAPON] Gauss Weapons 1.9  (Read 69072 times)

Offline Solarius Scorch

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Re: [WEAPON] Gauss Weapons 1.9
« Reply #135 on: July 15, 2018, 02:56:20 pm »
I wonder what is the reason for Gauss, when sure enough soonish you will be using Heavy Plasmas

Mostly because using heavy plasmas for the 347th time you complete the campaign can get a little boring. ;)

Offline cptelerium

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Re: [WEAPON] Gauss Weapons 1.9
« Reply #136 on: July 15, 2018, 04:11:37 pm »
Mostly because using heavy plasmas for the 347th time you complete the campaign can get a little boring. ;)

Exactly. There should be a strategic/tactical motivation for doing that.

Perhaps a mod that makes plasmas super expensive to produce, and as for recovered ones they have a chance to malfunction and die after a mission in which they were shot at least once

- plasma pistol 50% chance
- plasma riffle 80% chance
- heavy plasma 90% chance

also, plasmas could be made less accurate, especially heavy (though give a bit higher aiming skill to aliens), and then gauss would be the super accurate weapons


Offline Solarius Scorch

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Re: [WEAPON] Gauss Weapons 1.9
« Reply #137 on: July 15, 2018, 07:12:35 pm »
Exactly. There should be a strategic/tactical motivation for doing that.

Perhaps a mod that makes plasmas super expensive to produce, and as for recovered ones they have a chance to malfunction and die after a mission in which they were shot at least once

- plasma pistol 50% chance
- plasma riffle 80% chance
- heavy plasma 90% chance

also, plasmas could be made less accurate, especially heavy (though give a bit higher aiming skill to aliens), and then gauss would be the super accurate weapons

This is just a simple mod to add a few guns if you like, not a monstrous overhaul.
I've done that too, but elsewhere - with the Final Mod Pack and now, with the X-Com Files.