Old MCDedit is failing to work on win64. Running it with dosbox-win311 is a kind of perversion.
So I tried to make a replacement tool.
https://www.ufopaedia.org/index.php?title=MCDEditFeatures are the same as in original mcdview.
Everything is pretty much the same or better.
Game type /palette (for tftd) are changed at right top corner.
Checker is "checkered" invisible background just to detect holes instead of blacks.
Yellow labbeled MCDs are animated.
Animation frames/LOFT images/SCANG are clickable (and you can change it visually from selector).
Numbers are editable, and totally discarded if you won't push "Save MCD+PCK+TAB" (from File menu). But make sure you have a backup of those.
"Edit" menu works on 100% only for non vanilla tilesets (it doesn't allow for insert/delete/clear of MCD info for vanilla). Non-vanilla tilesets are fully editable: you can either delete or insert extra MCDs (folder+name defines if it's vanilla or not, so you can just make a renamed copy of mcd+pck+tab - and it will be fully editable).
Paths for gamedata IS configurable (set in MCDEdit.txt).
In TFTD (even in steam version) there are 112 LOFTs instead of 114,
in this package game data is "vanillified", and uneccesary files are removed.
Recommended image editor which works with indexed images on pixel level -
mtPaint. Nice palette selection, pixel-precise editing (drawing cursor also can be moved with cursor keys), tile grid (for our needs - 32x40).
P.S. Post is updatable, new versions will be in the same place.
P.P.S. pck clipboard copy/paste - failed to implement. Because it doesn't have any point, windows clipboard is uncapable of handling paletted bmp properly.
history:
2014.04.22 21:05 - added pck export as PNG (particular image, or whole sheet) - by RMB context menu. PNG is saved using current selected palette.
2014.04.22 22:04 - added "orphan" pck color tagging (they are red-yellow). Lots of them can be found in tftd.
2014.04.27 02:00 - added insert of blank pck, and delete of "orphan" pck (when trying to delete used - it will tell you which MCDs are using it). MCD+PCK integrity is kept (pck references in MCDs are updated). Also added
import of PNG (particular single tile, not whole sheet). Preferred PNG format - with untouched vanilla palette. PNGs with screwed palette also imported (as RGBA images), but most probably it could cause color ambiguity.
2014.04.29 03:10 - rearranged loft (vertical feels more natural), added palette helper with ambiguous colors, 3d loft/animation image is now "rotatable" with mouse button - rotate 3d loft by steps of 45 degrees (after releasing button - it returns back to 0), also can change angle with trackbar (it will be kept).
2014.04.30 04:00 - fixed working folder change issue (relative paths were changed after getting into other folder in file selector).
2014.05.01 01:55 - added hint box with description; names and hints are in config file; now can open custom mcds (by clicking checkbox or through File menu); when custom mcd is opened - you can choose any palette and gametype(affects on minimap images and lofts). version up to 1.11