Author Topic: OPENXCOM TRAINER  (Read 10300 times)

Online Meridian

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Re: OPENXCOM TRAINER
« Reply #45 on: November 24, 2019, 10:50:12 am »
And if a metadata file doesnt contain any information about master ? then its also for all versions?

no, then it's xcom1

Offline humax

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Re: OPENXCOM TRAINER
« Reply #46 on: November 24, 2019, 09:19:33 pm »
Ok, thanks.

Version 0.9.8.3 and changelog in #1


Offline humax

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Re: OPENXCOM TRAINER
« Reply #47 on: November 24, 2019, 09:27:06 pm »
Uh, that's odd. There aren't many duplicated files in XCF, other than some armor variations for those available to your regular agents and "special" ones. I do have some redundant files, but these are edits I did ingame to change things to my liking and stored for security reasons, in order to re-apply them later once a new version of XCF shows up. I guess I'll wait for the next version of your trainer and see what happens.

Try new Version, it should work, but loading rulesets while take a while. If you choose a mod-path where no mods are stored it will process faster and will work also, but then some properties (maxfuel) for example is unknown, etc.)

I will try to get it work faster...

Offline humax

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Re: OPENXCOM TRAINER
« Reply #48 on: November 26, 2019, 08:08:14 pm »
0.9.8.4 in #1
Changelog: Speed up processing rulesets

Offline humax

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Re: OPENXCOM TRAINER
« Reply #49 on: January 14, 2020, 03:07:39 pm »
0.9.8.5 and full changelog in #1

Offline clone61279

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Re: OPENXCOM TRAINER
« Reply #50 on: August 15, 2020, 12:02:27 am »
unable to open OXCE saves. most notably with mod "X-COM Files" loaded.

error message reads "can't determine XCOM version"

first three lines of save file are:

name: geoscape
version: Extended 6.5.3
build: " (v2020-05-28)"

save file attached