Author Topic: [COMPILATION] Final Mod Pack (FMP)  (Read 1856821 times)

Offline arrakis69ct

  • Colonel
  • ****
  • Posts: 245
    • View Profile
Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1425 on: May 07, 2015, 01:44:06 pm »
omg the work to put this mod to new system of oxc.

my words of gratitude for all the modders and all stuff of ocx.

Offline myk002

  • Colonel
  • ****
  • Posts: 227
    • View Profile
Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1426 on: May 07, 2015, 09:57:59 pm »
A few more missing strings:
[07-05-2015 08:13:32]   [WARN]   STR_DESERTMOUNT not found in en-us
[07-05-2015 08:13:32]   [WARN]   STR_GOLDBASE not found in en-us

They come up in the New Battle screen when choosing a mission.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1427 on: May 08, 2015, 10:03:13 pm »
1.5 is online.

The only real difference is updating to the new modding system, but I figured it was urgent. So here it is.

Offline arrakis69ct

  • Colonel
  • ****
  • Posts: 245
    • View Profile
Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1428 on: May 09, 2015, 12:59:24 am »
Thx. thx and thx.

Offline myk002

  • Colonel
  • ****
  • Posts: 227
    • View Profile
Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1429 on: May 09, 2015, 01:49:35 am »
1.5 is online.

The only real difference is updating to the new modding system, but I figured it was urgent. So here it is.
I think you missed including a metadata.yml file.  It should look something like this:
Code: [Select]
#
# metadata.yml for the Final Mod Pack

name: "Final Mod Pack"
version: "1.5"
description: "A collection of about 70 mods, merged together and balanced. Adds a ton of content and makes the game longer and more varied."
author: "SolariusScorch"
id: "final-mod-pack"
master: xcom1

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1430 on: May 09, 2015, 09:48:41 am »
I think you missed including a metadata.yml file.  It should look something like this:

Of course I missed including it. It was prepared, but never added to the archive.
Kids, never update when you're about to pass out from exhaustion!

Re-uploading now.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9091
    • View Profile
Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1431 on: May 09, 2015, 12:11:57 pm »
So, I have upgraded to the latest nightly and FMP 1.5b and everything seems to be OK.

During the upgrade, I have looked through the new save too (as always)... and I found a STR_ALIEN_DIPLOMACY mission. Not being able to resist the temptation, I have skipped all the other UFOs so that I could look at this mission, but to my big disappointment nothing happened.

@Solarius: is this mission not ready yet or am I doing something wrong?
@all: did anyone see this new mission already and can confirm that it works?

Attached are 2 saves (test1.sav at the beginning of the month; test4.sav just before the UFO is supposed to appear)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1432 on: May 09, 2015, 01:43:23 pm »
So, I have upgraded to the latest nightly and FMP 1.5b and everything seems to be OK.

During the upgrade, I have looked through the new save too (as always)... and I found a STR_ALIEN_DIPLOMACY mission. Not being able to resist the temptation, I have skipped all the other UFOs so that I could look at this mission, but to my big disappointment nothing happened.

@Solarius: is this mission not ready yet or am I doing something wrong?
@all: did anyone see this new mission already and can confirm that it works?

Attached are 2 saves (test1.sav at the beginning of the month; test4.sav just before the UFO is supposed to appear)

This mission is intended to be very rare. In fact, it hasn't ever generated for me (and it was included a good month or two ago), but then I don't play much.

I would actually appreciate if anyone encounters it, just to be sure it works properly.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9091
    • View Profile
Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1433 on: May 09, 2015, 02:37:40 pm »
This mission is intended to be very rare. In fact, it hasn't ever generated for me (and it was included a good month or two ago), but then I don't play much.

I would actually appreciate if anyone encounters it, just to be sure it works properly.

So I have found it after all... one of the UFOs I thought belonged to a different mission was actually it.

Attached is a screenshot of interception screen... the UFO doesn't have any picture (that's how I found it) and two screenshots from battlescape in debug mode.

But holy shit... this mission is too hard :-) I don't know how I am supposed to make it... this will be a real challenge.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1434 on: May 09, 2015, 04:21:41 pm »
So I have found it after all... one of the UFOs I thought belonged to a different mission was actually it.

Attached is a screenshot of interception screen... the UFO doesn't have any picture (that's how I found it) and two screenshots from battlescape in debug mode.

The battlescape is fine. The interception screen clearly needs some work. Well, at least it's functioning.

Could you please provide a save? I'll need it to test the fix.

But holy shit... this mission is too hard :-) I don't know how I am supposed to make it... this will be a real challenge.

Do your best! :)

Offline pilot00

  • Colonel
  • ****
  • Posts: 487
  • Back in the day it was gameplay not a feature....
    • View Profile
Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1435 on: May 09, 2015, 04:58:59 pm »
Oh damn these guys spawn on missions now  :o Scawwwwwyyyyyyyyyy.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1436 on: May 09, 2015, 05:03:48 pm »
Oh damn these guys spawn on missions now  :o Scawwwwwyyyyyyyyyy.

It's an optional challenge, and it's worth it :)

Offline pilot00

  • Colonel
  • ****
  • Posts: 487
  • Back in the day it was gameplay not a feature....
    • View Profile
Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1437 on: May 09, 2015, 05:18:37 pm »
It's an optional challenge, and it's worth it :)

Didnt say it isnt :)

I just crapped my pants, thats all.

Offline myk002

  • Colonel
  • ****
  • Posts: 227
    • View Profile
Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1438 on: May 09, 2015, 07:00:34 pm »
Kids, never update when you're about to pass out from exhaustion!
: )
I'd suggest you change the id line from
  id: Final Mod Pack
to
  id: final-mod-pack
so it's consistent with the id used on the mod portal.  that way autoupdate tools will be able to find your mod on the site.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1439 on: May 09, 2015, 08:57:59 pm »
: )
I'd suggest you change the id line from
  id: Final Mod Pack
to
  id: final-mod-pack
so it's consistent with the id used on the mod portal.  that way autoupdate tools will be able to find your mod on the site.

No problem, but I can't remember it from the update guide.