Author Topic: [COMPILATION] Final Mod Pack (FMP)  (Read 1820196 times)

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1020 on: February 15, 2015, 04:44:36 pm »
Hello gentlemen,

Is there an old nightly I should be using with this mod to run it smoothly?

I seem to be having problems with constant crashes with the nightlies I've tried so far.

It seems to work fine with the version openxcom_git_master_2015_02_02_2100, although the changes are so rapid I can't make promises.

As soon as the 098 will work fine for me, I will improve and supplement my translation for this version.

Pretty please.

Of Course.  Crash time is around 23:00 April 1.

I'll test it as soon as I can, which is when I finish moving house and unpack my PC.

Are you using any other mods?

Offline AllLife

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1021 on: February 15, 2015, 10:37:50 pm »

Are you using any other mods?

No, just FMP 0.9.8. But 0.9.7.1 works fine for me.

I think this is the same crash Ranakastrasz have,i just tried his save file.

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1022 on: February 16, 2015, 08:55:40 pm »
No, just FMP 0.9.8. But 0.9.7.1 works fine for me.

I think this is the same crash Ranakastrasz have,i just tried his save file.

That's weird, I don't think I've done anything to the Geoscape with this update. But of course I'll investigate.

Do you think it could be related to some research that are being conducted, or manufacturing, or something like that?

Offline Arthanor

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1023 on: February 16, 2015, 09:34:30 pm »
I don't know but if it's not research or manufacture based, it makes me think of alien missions. Looking into that save, there are two (!) Floater terror missions in Antarctica (ID's 6 and 8 ). Could it be that they have wrong maps or targets? Does the FMP have "cities" in Antarctica to terrorise?
« Last Edit: February 16, 2015, 10:07:01 pm by Arthanor »

Offline AllLife

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1024 on: February 16, 2015, 09:59:48 pm »
Do you think it could be related to some research that are being conducted, or manufacturing, or something like that?

Most likely, this crash is happens when some ufo or terror or alien base is detected. Maybe this is base attack event.

I do not make any research, production or transportation.

As I said, I stopped all of them for testing.

Offline Ridаn

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1025 on: February 16, 2015, 10:10:45 pm »
Does the FTP have "cities" in Antarctica to terrorise?
There are not (as in there is no red-dot-cities on the map), but I found some lines for McMurdo station, Vostok station and Amundsen Scott station in ruleset

Code: [Select]
- type: STR_ANTARCTICA
#    cities:
    #  - name: STR_VOSTOKSTATION # Russian
    #    lon: 116.782
    #    lat: 75.2393
    #  - name: STR_MCMURDOSTATION # American
    #    lon: 171.575
    #    lat: 79.0707
    #  - name: STR_AMUNDSENSCOTTSTATION # American South Pole
    #    lon: 0
    #    lat: 90

And it should probably look like
Code: [Select]
  - type: STR_ANTARCTICA
    cities:
      - name: STR_VOSTOKSTATION # Standard View
        lon: 116.782
        lat: 75.2393
      - name: STR_MCMURDOSTATION # Standard View
        lon: 171.575
        lat: 79.0707
      - name: STR_AMUNDSENSCOTTSTATION # Standard View
        lon: 0
        lat: 90

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1026 on: February 16, 2015, 10:14:15 pm »
Yeah, try to remove the hashes from the ruleset - it should help.
Failing that, try to delete this Antarctica mission from the save.

Looks like a significant slip-up on my part... Thanks for the help in my moment of weakness, guys. :)

Offline Ridаn

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1027 on: February 16, 2015, 10:20:03 pm »
Just run a test on AllLife save - and got a Terror Mission in McMurdo.
Here is a fixed version of rul. file for 0.9.8 FMP, if anyone is intersted.

edit: my deepest apologies, I`ve attached an outdated .rul file. Got an updated one from from previous page, fixed it and attached again.
« Last Edit: February 16, 2015, 10:28:03 pm by Ridаn »

Offline Arthanor

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1028 on: February 16, 2015, 10:21:47 pm »
Crazy aliens for wanting to go to Antarctica..! It feels like that area should have its own specific mission(s) to do with frozen stuff. Or maybe that's the follow up to the Antarctica terror where you get to go and collect alien ice cubes.

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1029 on: February 16, 2015, 10:34:03 pm »
Crazy aliens for wanting to go to Antarctica..! It feels like that area should have its own specific mission(s) to do with frozen stuff. Or maybe that's the follow up to the Antarctica terror where you get to go and collect alien ice cubes.

Alien crystals eh?


Offline AllLife

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1030 on: February 16, 2015, 10:37:31 pm »
Thanks for the help, Ridаn, Solarius Scorch, Arthanor!
Antarctica terror missions were the cause.  :)

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1031 on: February 17, 2015, 12:58:18 am »
Thanks for the help, Ridаn, Solarius Scorch, Arthanor!
Antarctica terror missions were the cause.  :)

Yeah, looks like the region was chosen, but there were no cities to attack. :)

Update soon.

Offline arrakis69ct

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1032 on: February 17, 2015, 09:59:19 pm »

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1033 on: February 17, 2015, 11:00:13 pm »
update with this..... LOL

https://www.openxcom.com/mod/gender-detail-up#cmtx_form

I actually like these vanilla burly girls. :q

And these breastplates are kind of... eh... less plasma-dissipating? :)

Offline Titanium White

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1034 on: February 18, 2015, 10:02:12 pm »
A small and insignificant problem: choosing english (UK) in language options breaks the Ufopedia and all instances where you can see the names and description of the items. There doesn't seem to be a problem with english (US) or any other language, but I thought you should know this.