- I though I shall give some more shades for the Ethereal gem and the "ribbons" just forgot to use the good palette and PS messed up like that. As it has now use the good palette (since it is in PCK) I shall work on it.
OK, we'll see what happens.
- Green cloak? Hmmmm... I think they shall disappear on grass or jungle much like Mutons do. But black - dark grey - is a good idea. I shall give it a try (want to change the inventory\pedia aswell or they may have green or golden or whatever).
Yeah, green tends to disappear on grass, though I never thought that much of it. Anyway, please do what you think is best!
- For Sectoid I first wanted something like I used in my OG-conversion: Sectoid head with Ethereal body... But Sectoid have more sprite sequences in different order and it may cause some trouble... And most of the users may laugh upon the result as such scale it looks hilarious. Then I recently finished XenoOps where the armoured sectoids description give me the idea. Sectoids do not use armour as they regard themselves as expendable? But Commanders must be rare and thus not as expendable, right? So a bit more protection for them seemed a good idea. I want to keep the armour but eager to give it a red cloak (then it shall have a meaning to have an armour). Or give them also a one-eye optical implant? Sectoids are hard to edit toward whatever ways...What if you keep the current sprites and the new colour-adapted ones could be the Commanders?
Yeah, armoured Sectoids from XenoOperations are bizarre, but tempting. How about this:
- Create a rare race of Sectoids, call them Mechtoids, use XOps' sprites (he agreed) for them.
- Also take the Mechtoid armour, recolour it, make it Commander.
This will preserve a sense of coherence.
For Reptoid and Chtonite it may be explained by gender diversity assuming that males\females are stronger in those species and thus "rule" the weaker gender. The current red Reptoids may be the females, for example, sampled like the dragons in a film I saw once (there were thousand female dragons but only one, big and aggressive male). OR (!) it could be explained that sub-adults (line or low-rank specimens) are not exactly looks like as adults (commanders, as age make wiser as they say). What missing, trully missing, is the corpse floorobj-sprite for the Salamandron (I checked and my FMP did not contain such a sprite among the resources and thus the game show them as dead Reapers).
As for the Reptoids, I don't worry about them much, since I am going to make new sprites for them. The reason is, TFTD is coming up and I don't want to use simple recolours in the same game (assuming hybrid games will be possible).
Salamandrons are missing the dead tile sprites because Dioxine hasn't ripped them.
His reasoning was that a dead Triscene looks very, very dead, and it hurt his sense of immersion when the lizard was merely incapacitated, so he used the Reaper corpse as a lesser evil. I... never got around to rip it myself.
Oh, and the Salamandron will have to be changed too due to the TFTD, but in this case I think a simple recolour will be enough.
Hi!
I totally enjoy this mod because I had to restart so often.
Sometimes it gets tedious to start from scratch but every game is so different after the first weeks.
Thanks! And congratulations on your patience!
I ran into a game breaking problem after I had upgraded to this nightly: openxcom_git_master_2014_09_13_0319
In the terror mission in this game I wanted my tank to shot, but that crashes the game.
I don't know if it's the nightly update or the mod pack because I didn't play much and my tank hadn't fired until now so the last few battlescape missions were okay.
I haven't updated the exe for a few weeks, I should do it at some point.
But tell me, what tank was it? What was the target? And what terrain was used?