Please enlighten me a bit about enemy race selection for some missions.
1. Retaliation calendar in alienMissions_FMP.rul looks as:
raceWeights: # In the case of a shootdown, race comes from the UFO that triggered the mission.
0:
STR_GAZER: 5
STR_WASPITE: 5
STR_REPTOID: 5
STR_SECTOID: 13
STR_SECTOID_SECTOPOD: 2
STR_SNAKEMAN: 10
STR_SNAKEMAN_SALAMANDRON: 10
STR_ETHEREAL: 5
STR_ETHEREAL_CYBERDISC: 5
STR_MUTON: 10
STR_CHTONITE: 10
STR_CEREBREAL: 5
STR_ANTHROPOD: 5
STR_FLOATER: 10
STR_CHASER: 30
waves:
So, like vanilla rules, here is no time dependance? You can got ethereals or mutons in jan'1999 in 10% cases? Or specific race should "arrive" at first?
Also, that is so special about chasers for their exceptional 30% chance?
2. Do labels (numbers) in RaceWeights section actually represent months? No scaling via some variable for mod, designed be slow-paced at least in early game (1999)? Excuse me, but seeing mutons and gazers in july and ethereals in september is a bit early for mostly kinetic-equipped squads, imho.
3. Can specific alien base race change during the game? IIRC seeing snakes + chryssalids on early scouting mission, but then I finally got my toys and balls one year later for another visit, it was turned to be populated with mutons instead... Or I just messed my memory with another campaign?