These questions may be a little stupid, but I need to make sure that my changes to the mod don't break the game.
1) If I change the date in the "vars.rul" file and start the game not from 1999, but let's say from 2000, this will not break the plot of the game, missions will also start from the first month (which is indicated by the number 0) or something will suddenly happen and Missions scroll forward a year?
2) I don’t yet understand how the game globe works and how to make changes to it (add countries, cities, underwater locations) so as not to break the game, but I still made changes to the countries from FMP v3.3. Tell me, did I do everything correctly or could this cause some kind of critical error during UFO attacks on countries and regions?
(The file "countries_FMP_RAVEN.rul" is attached below)
PS. I don't know what happened last time (the first time I tried to complete my FMP-RAVEN build), but when I tried to make changes to the globe and added new cities and countries from another mod, incredible wild things started happening in the game:
- the bases of the Men in Black appeared everywhere, but they were not visible on the globe;
- the monthly rating constantly went into a big minus (despite the fact that I did not fail a single task);
- after the Sectoids, only one race began to arrive, the Men in Black, but they were Floater's, only they were armed with ordinary firearms (the Floater race appeared at the base of the Men in Black with firearms in their hands instead of plasma weapons);
- in the end it became completely impossible to play.
I don’t want something like this to happen again in my build, no extraneous changes were made to the globe and regions, only to countries. Look and tell me if FMP will work correctly if you change the date a year ahead and replace the countries_FMP.rul file with countries_FMP_RAVEN.rul (this is mainly addressed to Solarius_Scorch, who else but the creator of the mod himself can accurately answer the question about FMP).