Game crashes if you view the Holodrone combat analysis in the ufopaedia, no save available-see attached.
Oops, I missed that. I have uploaded a fixed version.
EDIT:
And here it is, the first release of the OXCE addon for Final Mod Pack! With this, users who play on the OXCE version of the game (rather than vanilla Openxcom) can enjoy a wide range of really nice extra features. This is a submod, which means that it still needs the basic version of Final Mod Pack to run.
Get it from here:
https://openxcom.old.mod.io/final-mod-pack-extended-addonFull description of the initial release:
### Battlescape Rules ###
- New armor properties (dodge, unarmed attacks, energy regeneration, etc.) and item properties (new damage types, CQC rules, etc.).
- Accuracy penalty when shooting an unseen enemy.
- Improved combat AI.
- Civilians can pick up and use weapons.
- Aliens are more likely to pick up items.
- AI can use explosives from turn 1.
- Melee reactions.
- Melee weapons can attack terrain.
- Increased max view distance to 40.
- Enhanced lighting.
- Dynamic psi formulas.
- Stunning enemies improves morale.
- All enemies always spawn regardless of nodes availability.
- Last aliens may be revealed.
- Statistical bullet conservation.
- Medicals train Bravery and restore some Morale to the user, but are marginally slower.
- More complex TU costs for moving and reloading items.
### Unit Rules ###
- 120 new soldier faces.
- Extended dog actions.
- Hovertanks have better nightvision.
- Snakemen slowly regenerate.
### Geo Additions ###
- Custom base names.
- Soldier nationality flags.
- Air combat distances are shown in km.
- Alien bases are created in or near the infiltrated country.
### Interface ###
- Extra information in the Ufopaedia.
- Sortable research list.
- Item filters.
- Unit status indicators (graphics by Captain Corkscrew and Ivan Dogovich).
- Added Quick Draw inventory slot.
- Visual damage indicator (by Mistar Red).
### Other features ###
- Various other, minor features.