The Mod is great and i had fun to try the game with it again after a lot of years!
Yay! Good for you!
Thanks.
My beginner questions is because after some month in game i encountered very powerful aliens and have nothing really to defend myself against them. There are mutons, Ethereal and Sectopods. I have no laser or plasma weapons against them. Only alloy improved ammunition and rocket launchers. I have researched a lot and captured a lot of aliens but now it seems the aliens are overpowered to me.
On what depends the higher aliens to appear? Research?
I have attached a savegame to show what i mean.
Help is always welcome.
kind regards,
Lordi
Oh believe me Lordi, I can emphatize... I'm in July now and fighting Mutons is such a chore.
I looked at your save and you're making good progress, actually you're doing better than me! Congratulations on researching the Stun Bomb already, this should make things a bit easier.
As for dealing with tough alien races, well, there's no simple answer. I just wouldn't go against Ethereals yet, because you can't win and it's not obligatory anyway. If there's a terror, go there and immediately take off back to base - you'll get negative points, but not as many as if you weren't there at all. Against smaller teams, just do what you think you can; after all the X-Com project won't be terminated just because you ignored a crashed Large Scout.
Now, for laser weapons, you need: laser technology (which you already have), UFO Power Source and an Engineer. This will give you Power Source Miniaturization, which will power hand-held lasers and gauss weapons.
As for the plasma/fusion research, it requires interrogating a number of Engineers, Leaders or Commanders. You need specific techs out of a longish list, so it's a bit random when you get all plasma prerequisites. Use lasers/gauss for now.
Last tip: build laser tanks. They're way better against Mutons than AP ammunition.