Random feedback/commentary:
The skymarshall is fine as is. Lorewise i understand what solar was trying to do (xcom hobbling together alien metal scraps on an old skyranger to try to make a slightly more efficient and sturdy troop carrier.) Even its layout forces a change in tactics- which IMO, adds to the experience of the game.
The skyranger is indeed a coffin with wings and soldiers routinely get slaughtered trying to secure that little exit area (a brutal but essential part of the game as i imagine securing any "hot" area should be).
The skymarshall just changes those dynamics, as does the Ironfist(if i recall the name correctly).
Every new transport brings with it a unique opportunity to change playstyles. It leaves us with the choice to use what suits us best. For me, I prefer long war type games so i tinkered with the fmp ruleset a bit to ensure that my game runs for at least 1.5 years before i can even think about smelling Cydonia.
That being said, every time i unlock a new transport, my tactics shift to maximising the opportunities presented by the new transport(i dont stick to any one jet because of the way "i like to play")
Adding to the list of transports however would stretch the game even further (not that i mind at all
). However how will such a plane with huge carrying capacity be balanced? Make it very tough but slow?
Anyway, i look forward to seeing what progress is made. Till then, i'll be shooting sectoids