Author Topic: [UFO MAPS] Luke's Extra UFOs (52 working maps!)  (Read 76941 times)

Offline AzureSkye

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #60 on: May 05, 2014, 04:47:52 am »
Can't wait to see the Battleships you come up with! Any chance we will see doors on the top sides of craft?

Offline civilian

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #61 on: May 05, 2014, 10:58:22 am »
TurkishSwede, I mamde some UFOS myself a long time ago: https://www.strategycore.co.uk/files/civilians-map-pack/

If you want you can use rhe layouts for a new version, I would be honoured.  :)


Offline Aldorn

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #62 on: May 07, 2014, 12:28:47 pm »
Hi,

I just want to congratulate TurkishSwede to have successfully done what I was not able to do myself in other times, that is to say help Luke83 finishing his wonderfull contribution !

Offline Arpia

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #63 on: May 11, 2014, 03:18:01 am »
is it possible to get a version that just adds the regular ufo's rotated?

Offline Solarius Scorch

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #64 on: May 11, 2014, 12:43:06 pm »
is it possible to get a version that just adds the regular ufo's rotated?

Removing all maps you don't want should be fairly easy, I guess. But it would require a bit of time to check which maps are which.

Offline Greg956

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #65 on: May 26, 2014, 11:29:48 pm »
sites doesn't working...

Offline TurkishSwede

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #66 on: May 27, 2014, 09:01:05 pm »
Sorry for being incommunicado. I fixed the links to the MODsite in the first post and included a ruleset for just the rotated ships, per Arpia's request.

I was making Battleships but driving myself crazy because I'm hardly a designer (making 4 new designs at once because I couldn't keep focused), then got sidetracked playing with all the crazy mods and helping hunt bugs prior to 1.0 and now I have a job that will use a lot of my time. I can still spend some time on my battleships, but I'll have to manage my time differently.  :-\

Offline Solarius Scorch

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #67 on: May 27, 2014, 09:43:42 pm »
Sorry for being incommunicado. I fixed the links to the MODsite in the first post and included a ruleset for just the rotated ships, per Arpia's request.

Wait, did you manage to log in? I can't.

Offline TurkishSwede

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #68 on: May 27, 2014, 09:51:42 pm »
Wait, did you manage to log in? I can't.
Nope, I can't either, says "Login temporarily disabled due to site maintenance."
But the downloads work.

Offline Solarius Scorch

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #69 on: May 27, 2014, 09:58:13 pm »
Nope, I can't either, says "Login temporarily disabled due to site maintenance."
But the downloads work.

Thanks for the clarification. :(

I also have another question: is there a map editor which doesn't require you to rename the files and put it in the UFO directory? It's a bit bothersome...

Offline TurkishSwede

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #70 on: May 27, 2014, 10:30:49 pm »
I also have another question: is there a map editor which doesn't require you to rename the files and put it in the UFO directory? It's a bit bothersome...
https://openxcom.org/forum/index.php?topic=2184.0

I don't think one exists currently, but the above topic seems to be an effort in creating something like that.

Offline Solarius Scorch

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #71 on: May 28, 2014, 03:39:59 am »
https://openxcom.org/forum/index.php?topic=2184.0

I don't think one exists currently, but the above topic seems to be an effort in creating something like that.

Yeah, I'm looking forward to it. Thanks!

Emre

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #72 on: June 04, 2014, 08:15:28 pm »
Do these extra maps for late game or they can spawn even in the first mission?

Offline TurkishSwede

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #73 on: June 04, 2014, 09:42:04 pm »
They can spawn anytime a UFO map is generated, whether shot down or allowed to land, at any point in the game. :)

Emre

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #74 on: June 04, 2014, 10:05:25 pm »
Thank you, that's what i was afraid of.