Of all loot, alloy is the least impacting to game balance, it sells for the least anyway. It's not too drastic an increase, so I went and did it.
I'm not going to update the main with this, but it's here for anybody to try. Main post has a link to the ModSite with latest version.
I've gone and put north and west walls in all harvesters and terror ships, hiding most of the interior and making slight remodels here and there to further cement the uselessness of trying to assess the interior of a UFO from outside. Clues to specific interiors are scarce now. I assure you however, the designs are essentially the same for all intents and purposes. Just more oppressive now. (Now ALL are angles covered.)
Give this a try and tell me what you think.
Extract into your OpenXcom folder. It uses
the same ruleset and overwrites everything a different ruleset and seperate files so you can install both and switch between them.
(To Be Clear: This is not a new update, this is a new take on it, a harder version, if you will. Alloy count will be 10-25 higher than original, but that barely pays for one of the guys the aliens will likely kill, right? Alloys are kinda worthless sale-wise.)
(Oh, and I didn't wall up Lg scouts or Abductors because it would have been far too much added alloy for not much effect.) (Heck with it, it's on, Lg Scouts and Abductors too.
But not supply ships. Now those too.
)