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Author Topic: [UFO MAPS] Luke's Extra UFOs (52 working maps!)  (Read 76307 times)

Offline Warboy1982

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #45 on: April 16, 2014, 09:38:04 am »
nice one.

Offline LouisdeFuines

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #46 on: April 16, 2014, 12:26:36 pm »
TurkishSwede,

I just loaded my savegame. The silhouettes were still there.

Then I got another mission of that kind. The silhouettes are again still there.

« Last Edit: April 16, 2014, 02:08:39 pm by LouisdeFuines »

Offline Warboy1982

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #47 on: April 16, 2014, 03:40:05 pm »
just fyi loading a mission will not make any difference, as the map has already been generated at that stage.

Offline LouisdeFuines

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #48 on: April 16, 2014, 06:57:37 pm »
Bat that bug occoured on a new mission too.

Offline TurkishSwede

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #49 on: April 16, 2014, 07:24:38 pm »
If you are referring to the north-west corner of the harvester and terror ships, that is impossible to completely black out. There's no way around it. I worked with that limitation by making all available silhouettes similar enough to be more or less useless information with regards to trying to identify particular internal layouts. They will obviously provide some limited information, even if it is out of character information.

If you are referring to anything else, I would appreciate a screenshot.
« Last Edit: April 16, 2014, 07:29:22 pm by TurkishSwede »

Offline LouisdeFuines

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #50 on: April 16, 2014, 07:37:05 pm »
Let`s see it that way:

I can see the silhouettes because auf the windows in the UFO ;)

Offline Warboy1982

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #51 on: April 18, 2014, 04:00:52 pm »
i've taken the liberty of correcting the MCD info for these maps, some of the LOFTEMPS were rotated 90 degrees, some were entirely the wrong shape, and some of the minimap icons were slightly off.
just unzip it to your terrain folder.

enjoy :)

Offline kkmic

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #52 on: April 18, 2014, 04:36:12 pm »
How about attaching them to the first post?

Offline TurkishSwede

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #53 on: April 19, 2014, 11:57:52 am »
Thankee Sai, Warboy! I updated all uploads to use the new .MCD and I have placed this mod on the Mod Portal, as well as the "darker" versions. I've also updated the latter to include Lg Scouts and Abductors, because the heck with it. Supply ships still aren't darker, they are just supply ships. They don't really need the reinforcement, not exactly combat craft..

Offline LouisdeFuines

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #54 on: April 19, 2014, 12:36:53 pm »
The maps look fantastic as far.

Can`t wait to see your new battle-ships :-)

Offline LouisdeFuines

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #55 on: April 21, 2014, 12:02:28 am »
Hi,

your readme is still the same like in LukesNewUFOs. It should take referrence to that "LukesDarfkUFOs.rul, I think.

One more question:
When you do more designs, what file will then be updated: LukesNewUFOs oder LukesDarkUFO? Or even both?


Offline civilian

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #56 on: April 24, 2014, 12:09:52 pm »
There is a file missing in the darkufos zip. The normal ones work fine. Tnaks for this mod, btw!  :)

Offline TurkishSwede

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #57 on: May 01, 2014, 09:37:36 pm »
It took me a little bit but I got the Dark UFOs where I want them last night. New version is up on the MODsite.

I managed to make an addition to UFOL83 with volutar's MCDEdit program, which effectively blacks out the N/E diagonal walls in these ships. In celebratory fashion, I used them to darken Supply Ships too. I also changed Abductors to better suit my needs, their hard angles were the bane of my efforts. I call them Dark Abductors now and they look a little different, but layouts were left alone.  (One side effect of my changes is that there are no more weird black triangles inside the Dark Abductors.) ALL silhouettes are now covered. I also found the missing file civilian mentioned and fixed a few bugs.

Now that those walls are no longer an issue for me, I can finally, maybe, begin work on making some Battleship variants. I've got some ideas...

And Louis: I plan to update both versions when I have some new maps.

Offline LouisdeFuines

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #58 on: May 01, 2014, 10:06:12 pm »
Great, can`t wait for the new battle-ships ;)

Offline civilian

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #59 on: May 02, 2014, 11:31:33 am »
Thanks! Downloaded right now.  8)

update: tested and works like a charm! very good work, this is a MUST-HAVE mod.
« Last Edit: May 04, 2014, 12:50:38 pm by civilian »