It's been a long time coming, but it is finally here! Luke83's Phase 1 UFOs are now available for download! Luke83 set out on an ambitious path full of complicated hurdles that took many long hours to get this mod to 0.6, and for a long time there it sat.
Life happens to all of us.
I was driven mostly by selfish reasons, I was quite sick of the supply ship invariability since those seemed to be my most raided ship with the 7 or 8 alien bases I have active, but after the week of work I spent just figuring out how to work with MapEdit felt my project needed to be shared. It'd be a shame to waste all this work on just
me. I basically just took everything Luke had made and went through it with a fine toothed comb, updating or creating all new routes, and vanillafying the maps as much as I could in terms of alien presence and loot. I also didn't want them to be easy. It was all for me. I hope you like them.
Included: 7 Medium Scouts, 12 Large Scouts, 11 Harvesters, 10 Abductors, 8 Terror Ships, and 4 Supply Ships.
To install: Extract the data folder into your OpenXCom folder.
To Enable: Modify your options.cfg file with " - LukesextraUFOs" under rulesets (the old, lame way), or you can do it from the main menu by going to Options --> Mods and selecting LukesextraUFOs! Groovy.
Now available on the Mod Portal!
https://www.corelabrat.com/oxc-mods/mod/lukes-extra-ufoshttps://www.openxcom.com/mod/lukes-extra-ufosAnd his darker brother...
https://www.corelabrat.com/oxc-mods/mod/lukes-dark-ufoshttps://www.openxcom.com/mod/lukes-dark-ufosCredits and special thanks:
Luke83 did most of the work here and I can't give him enough props. He made all the new sprites for these ships, organized it all nice and drew up a lot of different layouts of each ship and most of 'em with w/ patrol routes. I'm not even sure how he did a lot of what he did, but he sure gave me a lot to work with. This mod wouldn't be here if he hadn't started it & said I could. I actually feel very honored to help bring this to the community.
TurkishSwede polished it up, vanillafied and balanced everything.
Solarius Scorch came up with the idea of putting the loading doors in Supply Ships. He's such a cool guy.
Thanks LouisDeFuines and Warboy1982 for the idea to "darken" the interiors.
This should by all means be bug free (I've deliberated long enough posting this on a last minute bug hunt) but please let me know if anything weird happens. (EDIT: One bug was found and fixed re: abductors. EDIT2: Bug in terror ships fixed, also all file names are now lowercase to help prevent a case discrepancy on Mac and Linux. Updated file below.)
The alien war just got interesting.
EDIT: New MODsite is UP! Links updated. Also added: LukesExtraUFOs_lite.rul for those who only want rotated ships appearing and not all the crazy new layouts.