Its not something i am Rushing to finish as i want to get my urban maps playable first, buts its definitely on my to do list.
Whoops, looks like I've missed your post saying about bubbles, and stuff. Sorry about that
Conti-K : Nice work on the Fallout sprite, looks like you had a few more pixels to work with on that game than x-com does
Indeed. There was no specified size for scenery, and walls (for sure there will be a problem with 500x500 giant), but tile shape/size was hardcoded. IIRC, all these limitations/ugly visual behaviors (no point to go into details) were wiped out in FOnline engine (multiplayer "remake" with support of single player games, and 3d characters models). Of course, giant sprites, or 3d models aren't needed for original UFO... up to 36x44 (two pixels more for each direction) sprite would be really modders friendly move. Even 34x42 (one pixel more for each direction) is enough to improve roofs design a lot (much more convincing, and natural look) thus bring some fresh air into original visuals without going into ugly workarounds. I do hope it will be possible at some point
Anyway, seems like there's already special property for Alien Reproduction thingy in MCD (from Ufopaedia.org):
Special properties of tile. Determines what is salvaged at end of mission. Note that some are not actually used within their respective games:
UFO
0: No Special Properties
1: Entry Point
2: UFO Power Source
3: UFO Navigation
4: UFO Construction
5: Alien Food
6: Alien Reproduction
7: Alien Entertainment
8: Alien Surgery
9: Examination Room
10: Alien Alloys
11: Alien Habitat
12: Dead Tile
13: Exit Point
14: Alien Brain---------------------------EDIT
I've quickly c&p'ed clone into the tank.