I just saw what you did there with the dark ones
How comes? You didn't see the .rul file yet, unless you speak of that minor change of disabling the bleeding (Demons and Fatal Wounds? Come on). I might even add some hp regen/turn for them...
but raiders have been a bit.. lacking so far. They have starting pirate gear, are not worth much of a ransom, don't seem to know much except about some guns I've never seen (and stone hatchets!) and their ships don't even have nuclear fuel and little plastasteel to loot.
Seeing how they're robust healthy mutants, maybe they should make good slaves? Then the goal when fighting them could be to capture and enslave them, making you a mutant warlord. This would taint the otherwise rather nice vibe of fighting against the corrupt establishment and defending the innocents from pogroms? Plus it seems like the slavery system is a bit undervalued for such an innovative feature. Most of the time, ransoming captives is much more profitable than enslaving them. You can build a whole vault from ransoming a few GOs who would otherwise only net you 1.5 storage space each.
Why, the main purpose of any enemy is to ruin your day, period
I agree they're a bit boring, though, and more will be added at some point...
But seriously, there are a few problems with your following statement:
1. They might be strong and healthy, but they have an attitude, kinda levelling this one out. Sure it wouldn't matter if you worked them to death, but this is obviously not the case here - the slavery model the gals indulge in seems closer to the Greek/Egyptian (yes I do love ancient Egypt) one, than the Roman one...
2. JUST a mutant warlord? What a lack of ambition, dude
Star Gods would love if you became just another mutant warlord. Which is ultimately just another cog in their system. You need to play this one to the ending
EDIT: man this really calls for an alternate ending... If that was only possible...
3. Well... there is just this much I can do with the game limitation. The main boon (and the underlying reason) of slavery is extra loot you get from enslaving captives. Storage space is just a little extra (and sometimes, you really lack building space for that 10th Vault...). Rob & Execute alternative seemed too Dwarf Fortress, AND too wasteful. If you have any ideas on making slavery more fun, go ahead - so far I haven't come up with anything better, but I'm always open to good ideas.
4. Why taint what little good vibe there is? You're still building an empire on a mountain of corpses, any positive aspect is welcome
Also with so much boobs in this mod (boobs = optimism), making this TOO grimdarkish would make the message... well... somehow deviated, uncool, unhealthy.
@Dioxine: You saw a mod that did it? Or a different game?
Yeah it was in a mod, don't remember whose, though - Hellrazor's? Not sure. C++ isn't that hard if you have any programming experience. Loops, variables and conditionals make all languages equal. All it takes is a lot of commitment and online manuals. However, even though you'd be able to compile an improved executable for yourself, the problem is the standard - everyone who DL's this mod should get the same features. Although if you make a piece of a code, the chances of it being included in any mainstream build do indeed increase a lot