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Author Topic: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition  (Read 857437 times)

Offline ivandogovich

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Just spotted this error myself. The STR_DATA_DISK should have STR_SCHOOLING_1 under "dependencies:" instead of "requires:". Fixed for 0.9.

Woot! 0.9 Hype! ;)

niculinux

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I cannot be held responsible on how your jury-rigged version is unstable, most of the crashes are likely caused by your file renaming, using terrain which is incompatible to the .rul files you're using etc.
No, the outpost hasn't been removed, and if you think it's useless, don't use it.

Well at least the game is fairly playable, i wonder i t may be even beated  :D No im serious, imreally cannot figure the outpost what does in the game. It's like missile defence or provides extramvault space? I quckly read bootypediamdescription and cannot catch up..O_o forgive my mental capacities!

I agree that the life for linux users will be better once and official OXCom Linux build comes out.

Hope it won't take eons :D

Offline Alex_D

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Played for 16 turns, killed most enemies, experienced a TPK, no crash of any kind.

Thanks!
It appears the problem of yaml error when re-loading a terror game from selected factions went away on the latest nightly
2015_03_26_1845.  :)

I also applied your quick fix to the data disk. Let's see how it goes.

Offline Ridаn

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Something is wrong with either Laspistol handob or with Mercenary Soldier sprite.

edit: its a Merc sprite, when using a two handed weapon everything is okay, but when you use one handed weapon (or dual wield) his right hand stays at empty hands pose.

edit2: Merc Captain and Merc Commando have the same problem, probably Engineer too.
« Last Edit: March 27, 2015, 04:43:20 pm by Ridаn »

Offline Dioxine

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Strange thing, and yes, it affects every unit based on Muton. It used to work properly. I need to somehow fix these sprites.

Offline Ridаn

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Yeah, Humongous Raider got the same problem.

Just noticed that enslaving a Provost yields Slave Maid, should probably be a Magical Girl one.

Offline Dioxine

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Too old to be a magical girl :) I'll change that to Slave Specialist though.

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9 - 28 Mar - HIDEOUT REMADE
« Reply #832 on: March 28, 2015, 08:22:01 am »
0.9 is up! The complete Hideout overhaul has been announced earlier, so no point in dwelling on it. Everything seems to work.

Other notable changes include eg. laser damage rebalance (lasers do less damage to unarmored people), enemies learned how to pick up weapons (sometimes), snazzy new smoke animation stolen from Robin, and a whole bunch of new stuff, armors, weapons, a mission where you hunt for a ship filled with gold... for the whole picture, see the changelog (in the #1 post, as always).

Oh and Ivan, like I said earlier, it's ready for a let's play if you are :)

niculinux

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9 - 28 Mar - HIDEOUT REMADE
« Reply #833 on: March 28, 2015, 01:43:14 pm »
Thank you Dioxie!! On linux 0.9 seems to works fine, but i suppose i cannot use the piratez_planet.rul file, but i guess the mod is still playable and "finishible"? Thank again :)

But as soon as I browse bootypledia, right after the outpost page, the game still crashes. but i did not mess around with the mod files :,( The same when attempting to build extended vaults adn extended livin quarters at the very beginning of the game.

Also, at the beginning of the game, at diff level 3 of 5 i got my very fisrt hideout defence! But whaen i tryed to "axe" an enemy game crashed again, probalby because i had alternate movement options activated: onche i saw a "lightinh" (alt axe anim) game quitted to desktop.  :o I tryed to disable enhanced sprite and alternative movement option, but game continue to crash, aaarrghhh :D

Attached here are a couple of saved game (played with universal patch applied) and a log file :)

Offline Ridаn

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9 - 28 Mar - HIDEOUT REMADE
« Reply #834 on: March 28, 2015, 02:02:42 pm »
Dude, you really need a nightly. Piratez uses all kind af new functionality added by nightlies and does this a lot.
It is just straight up unplayable without it.
May be try a Wine to play Windows version of OpenXcom with nightlies?

niculinux

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9 - 28 Mar - HIDEOUT REMADE
« Reply #835 on: March 28, 2015, 02:15:50 pm »
Thanks Ridan, but i'm afrid to mess with wine, don't know if i may want to try. Maybe a more good-willed linux user may want to try to compile a nightly on linux, ah Dioxine, why dont' you used linux? >.< :D <3 <3

EDIT: the screenhot about what i wroted above, i managed to get it a 1/2 fraction of second before game crashed  8)
It appears to happen with blunt and cutting weapons, o far i tryed only axe and dagger.
« Last Edit: March 28, 2015, 02:20:31 pm by niculinux »

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9 - 28 Mar - HIDEOUT REMADE
« Reply #836 on: March 28, 2015, 02:19:11 pm »
Dioxine, why dont' you used linux? >.< :D <3 <3

I'm using Linux. For programming. Not for games :P

niculinux

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9 - 28 Mar - HIDEOUT REMADE
« Reply #837 on: March 28, 2015, 02:25:25 pm »
I'm using Linux. For programming. Not for games :P

Uh..why not programming games? :D  :-* One more last thing for now: may be possible, for those usin 1.0 mileston, having the extra features to be disabled by option, may in a ruleset file taht may be activeted and/or deactivated by the user? Thanks again :)

Offline Yankes

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9 - 28 Mar - HIDEOUT REMADE
« Reply #838 on: March 28, 2015, 02:51:43 pm »
What exactly version of OXC you use? Is this recent nightly? If not I would suggest you upgrading it.

As you use linux most required tools you already have, only some libs to download:
Code: [Select]
sudo apt-get install libsdl1.2-dev libsdl-gfx1.2-dev libsdl-mixer1.2-dev libsdl-image1.2-dev libyaml-cpp-dev git libboost-all-dev
then you go to some directory where you want build new "exe":
Code: [Select]
cd ~
git clone git@github.com:SupSuper/OpenXcom.git OpenXcom_dev
cd OpenXcom_dev/src
make clean
make -f Makefile.simple
And after some time you will have new "exe" in `~/OpenXcom_dev/bin` directory.

Test on VM show that this work well on ubuntu.

This post was sponsored by GCC - GNU Compiler Collection :)

niculinux

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9 - 28 Mar - HIDEOUT REMADE
« Reply #839 on: March 28, 2015, 03:21:11 pm »
Very much thank you Yankes! If yuo feel in the "mood", please take a look at here. ;)
« Last Edit: March 28, 2015, 03:23:42 pm by niculinux »