so hey, regarding your melee weapons... have you played around with the strengthApplied feature yet? it's coded in such a way that it adds your strength to the damage of your swing rather than replacing it, so a drill or saw type weapon that has inherent damage that doesn't rely on strength would have set damage (ie: false), your standard melee weapon (say an axe) could have 0 damage, but still be deadly in the hands of a strong user, and a high tier weapon (say a power sword) could add a bunch of damage on a successful hit, turning a weakling into a warrior, and a warrior into a god.
this should also work for ranged weapons, like say a bow or a throwing knife.
i had fantasy openxcom in mind when adding this, but i'm sure you can see how it may align with your interests