Author Topic: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition  (Read 749949 times)

Offline Solarius Scorch

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Re: [TOTAL CONVERSION] The Piratez Mod
« Reply #30 on: March 30, 2014, 02:57:38 pm »
4. - Crucial - as long as you're on fire, you automatically PANIC unless your Bravery is 110 or more. I can't really picture someone who is able to fight despite being on fire.

Yeah, but...



:P

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod
« Reply #31 on: April 01, 2014, 04:11:36 am »
Version 0.6 is up! The inventory pictures underwent a major overhaul. Thanks Ran, it wouldn't have happened without your contribution!


Offline Ran

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Re: [TOTAL CONVERSION] The Piratez Mod
« Reply #32 on: April 01, 2014, 11:02:53 pm »
You're welcome!

Now I'll work on those missing handobs...

By the way - one  question about the Esper:
I put great efforts into capturing that guy alive - 3 times, but back at the base all I had was a normal Academician that didn't know anything. ???
Was I just tricked or is this a bug?

Offline Solarius Scorch

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Re: [TOTAL CONVERSION] The Piratez Mod
« Reply #33 on: April 02, 2014, 12:22:44 am »
You're welcome!

Now I'll work on those missing handobs...

By the way - one  question about the Esper:
I put great efforts into capturing that guy alive - 3 times, but back at the base all I had was a normal Academician that didn't know anything. ???
Was I just tricked or is this a bug?

I might be wrong, but I think you need to research "The Social Hierarchy" before you can capture Leaders (Espers are effectively Leaders), and interrogate a Leader of that particular faction to get a Commander. I'm not sure, but maybe to capture a Leader you need to interrogate a low-rank member of that faction.
Also, I think Espers are female, so not technically guys? :)

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod
« Reply #34 on: April 02, 2014, 04:02:30 am »
Read the Bootypedia :) No, you can't interrogate higher-ranking people right away. You need to build up your smarts else they'll outwit you and escape. :)

Spoiler alert:

Social Hierarchy is needed to interrogate a Leader-equivalent, and interrogating any Leader is needed to interrogate a Commander. Psionics are needed to interrogate Ethereals, and you need to start from the lowest ranking one and move up from there one rank at a time.
« Last Edit: April 02, 2014, 04:07:03 am by Dioxine »

Offline Warboy1982

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Re: [TOTAL CONVERSION] The Piratez Mod
« Reply #35 on: April 02, 2014, 05:54:08 am »
so hey, regarding your melee weapons... have you played around with the strengthApplied feature yet? it's coded in such a way that it adds your strength to the damage of your swing rather than replacing it, so a drill or saw type weapon that has inherent damage that doesn't rely on strength would have set damage (ie: false), your standard melee weapon (say an axe) could have 0 damage, but still be deadly in the hands of a strong user, and a high tier weapon (say a power sword) could add a bunch of damage on a successful hit, turning a weakling into a warrior, and a warrior into a god.
this should also work for ranged weapons, like say a bow or a throwing knife.
i had fantasy openxcom in mind when adding this, but i'm sure you can see how it may align with your interests :)
« Last Edit: April 02, 2014, 06:02:03 am by Warboy1982 »

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod
« Reply #36 on: April 02, 2014, 07:42:18 am »
Woo! This is great news indeed, I will apply this new feature right away. You are my hero! Since it works with ranged weapons, no problem with applying it to the wall-crushing hammer which must stay a 'ranged' weapon...

Offline papamaanbeer

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Re: [TOTAL CONVERSION] The Piratez Mod
« Reply #37 on: April 05, 2014, 05:32:52 pm »
i loved to watch the stream by jadestar! now i need to play this version verry soon

Offline SupSuper

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Re: [TOTAL CONVERSION] The Piratez Mod
« Reply #38 on: April 05, 2014, 06:26:55 pm »
Some fanart from the stream:



It's a hard mod. :P

Offline papamaanbeer

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Re: [TOTAL CONVERSION] The Piratez Mod
« Reply #39 on: April 06, 2014, 12:42:15 am »
nice art! haha that part in game was verry funny

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod
« Reply #40 on: April 06, 2014, 01:35:23 am »
Woo, I have fanart! My first one ever!
As my way to say thanks, a new version is up :)

Any way to watch these video materials? I'd love to see a let's play done by someone :)

@Warboy: it would be nice if the fact that weapon's damage depends on soldier's Strength was displayed in Ufopaedia, for example, instead of 20, it would read S+20 or just +20.
« Last Edit: April 06, 2014, 01:48:31 am by Dioxine »

Offline SupSuper

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Re: [TOTAL CONVERSION] The Piratez Mod
« Reply #41 on: April 06, 2014, 03:08:53 am »
Woo, I have fanart! My first one ever!
As my way to say thanks, a new version is up :)

Any way to watch these video materials? I'd love to see a let's play done by someone :)

@Warboy: it would be nice if the fact that weapon's damage depends on soldier's Strength was displayed in Ufopaedia, for example, instead of 20, it would read S+20 or just +20.
Recording's on the homepage: https://openxcom.org/index.php/2014/04/the-most-controversial-stream-ever/

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod
« Reply #42 on: April 06, 2014, 03:24:59 pm »
Hahahaha, that was the most funny thing I've seen in a long time!
Shame on me for forgetting to disable buying Fusion Grenades... (update in a few hours)
Shame on Jadestar for not reading installation instructions and than wondering like a stoned person why female soldiers have male names :)

Offline mk-fg

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Re: [TOTAL CONVERSION] The Piratez Mod
« Reply #43 on: April 06, 2014, 03:56:12 pm »

Offline mk-fg

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Re: [TOTAL CONVERSION] The Piratez Mod
« Reply #44 on: April 06, 2014, 04:12:01 pm »
Shame on Jadestar for not reading installation instructions and than wondering like a stoned person why female soldiers have male names :)
Jade is there to LEAD, not to READ ;)

Controversal design choices and the usual cool-to-hate mentality of stream aside, it looks like an awesome and fun game conversion.
XCom game mechanics indeed seem to fit pirate (or a bunch of alien invaders') side as well as ridiculously cut-down "ufo defence" startup.