EDIT: Ah wait the culprit is your piratez mod page on https://www.openxcom.com/mod/piratez doesn't list the nightly requirement. It's probably best to update that page then. I see it now on your piratez forum page.
Dammit, the page asks me on every upload "which version of OXCom is the mod using". I wasn't aware that the page doesn't display than info, what kind of web design is that! Terribly sorry about that, and I will update right away.
BTW I managed to beat the shit outa a boomasaurus with fistycuffs. How awesome is that?
Hehe, it was a good idea to change how these fistycuffs work after all
Amazing mod. Sketchy as heck, but I can have flying power armored doom soldiers running around loaded to the gills with explosives, carrying a stun pistol in one hand and a tricked out auto-aiming magnum in the other with my entire operation being funded by illegal booze sales, so, I'll roll with it.
Welcome to the forum, and thanks. Yeah that was basically the whole idea that started it, seeing a friend storming UFO with Magnum and a knife, booze came along as a natural extension to this Reservoir Dogs-like picture. Then I tried to make a custom sprite & paperdoll, and thought, hell naw, I'm not doing this sh*t twice, plus 4 heads per gender is not nearly enough, hence the all-girl crew. The rest kinda grew from there.
And the tech tree. My gods, the tech tree. Holy crap. How do you do it? What kind of mind could conceive of such a thing? What dark force of madness did you make a pact with to make that work?!
Focus, discipline, lots of playtesting. About the ideas? I have twice as much noted down to be possibly realized at some point. Like that guy from Mythbusters said: kids, what is the difference between science and f*cking around? Noting things down.
Ahem, moving on. I noticed at one point that I can apparently buy a Deathchaser from the black market for $10,000... then sell it back for $1.65 million. Doesn't seem like this is the intended behavior; fencing aircraft, while lucrative, usually doesn't quite have those kinds of margins. I started with version 0.9.d and later upgraded to 0.9.f, if that makes any difference? Deleted the resources folder before I did the upgrade, though. A friend of mine reports the same phenomenon.
Whoops, no. It was made this way for testing and obviously I forgot to disable the "buy" option. You're supposed to build these craft. Fixed for 0.9.g
Also I'm a friend of eatthepath and had to listen to him going through catgirl hell, so I'm curious. It just seems a very odd mechanic that people can only be seen from one angle; is there no way to make it so you just have to be close to them to see them? I'm not hating, I didn't have that much trouble with smugglers (partially 'cause I knew what to expect). But the fact that this proclivity is nowhere mentioned in the bootypedia entries for catgirls or smugglers in general only makes it more mysterious.
Even if I could make them visible from close-up (and I can't, the dirty trick I'm using doesn't allow for such control), it'd kinda defeat the whole purpose. They need to attack in melee, else they expose their position by shooting; if they'd be visible from close-up, they'd be intercepted by Reaction fire on the final approach and killed. Just like with B-2 bombers, you need multiple detectors lined up because these things are visible only from certain angles
Inverse-crescent formation seems to work very well. About the Pedia: if you managed to capture one, you already know what to expect, amirite?
Catgirls aren't that dangerous any ways, with how poorly armed they are (unless the Smugglers retaliate with a home invasion, hehehe), he had the very rare misfortune of meeting Public Enemy Obi-One:
https://www.youtube.com/watch?v=l58DwSWk3e0