Author Topic: zombification as property of item not unit  (Read 5824 times)

Offline moriarty

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zombification as property of item not unit
« on: February 02, 2014, 12:56:20 am »
...so I guess that means we can have chryssalids with melee attacks that zombify AND (for example) acid spit attacks that do not zombify? sweet!

Offline Warboy1982

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Re: zombification as property of item not unit
« Reply #1 on: February 02, 2014, 01:10:11 am »
i guess, although as living weapons they only use one weapon so it's one or the other. you can of course make a second chryssalid type that spits acid and doesn't zombify, but then, you could do that in the first place.
what it DOES mean is that you can have a snakeman with an impregnator rifle.

Offline moriarty

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Re: zombification as property of item not unit
« Reply #2 on: February 02, 2014, 01:16:07 am »
i guess, although as living weapons they only use one weapon

oh, bummer ;) I thought it might be possible to have more than one "living weapon"... the sectopod could also do with a secondary weapon - that's another thing that I think xcom2012 got right ... :)

Offline AMX

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Re: zombification as property of item not unit
« Reply #3 on: February 02, 2014, 02:06:45 pm »
oh, bummer ;) I thought it might be possible to have more than one "living weapon"... the sectopod could also do with a secondary weapon - that's another thing that I think xcom2012 got right ... :)
Some of the terror units in TFTD have both melee and ranged attacks, so I don't expect this limit to remain forever  :)

Offline Solarius Scorch

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Re: zombification as property of item not unit
« Reply #4 on: February 02, 2014, 02:38:22 pm »
Exactly! So, is it possible to have a terror unit like a Triscene which has a living weapon (bite) and a non-living weapon (cannon)? Or make them both living weapons, to the same effect?

Offline Danny

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Re: zombification as property of item not unit
« Reply #5 on: February 02, 2014, 02:48:18 pm »
The Sectopod should be able to "headbutt" troopers as melee, maybe even an instant kill... XD

How would you feel when a giant heavily armoured robot hits you? ;)

Offline Align

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Re: zombification as property of item not unit
« Reply #6 on: February 02, 2014, 03:03:35 pm »
I just wanna tank with explosive rounds in one "hand" and a HMG in the other...

Offline Danny

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Re: zombification as property of item not unit
« Reply #7 on: February 02, 2014, 11:07:01 pm »
I just wanna tank with explosive rounds in one "hand" and a HMG in the other...

I want a sentrybot from the Fallout games... ^^