...that aliens will always come out if you wait till turn 20.
That took away a lot of the enjoyment of the game from me, because it's hard to justify the risk of storming the UFO when you know you could just line up a firing squad outside and wait for the reaction fire training.
Maybe we could make it a toggle to choose if aliens will automatically know where the humans are after turn 20? In that case, there would always be a couple of aliens left in the UFO, and you would have to take the chance.
I'm not sure why you'd intentionally play in a way you don't enjoy.
The "turn 20 rush" is an intentional design feature to avoid the "dreaded alien closet" problem. It might seem "cheap" early game when you're just dealing with small UFOs, but that quickly subsides once you're dealing with multiple-entrance maps and much more stronger aliens with high reactions, so triggering a swarm of angry mutons and psi attacks is
not in your best interest. Plus X-COM is not a "by the numbers" game, otherwise you'd always lose because numerically the aliens are always vastly better than you.
Amen, brother. I couldn't say it any better.
For this reason, sometimes I wonder if the devs here shouldn't be more mysterious too... But I don't think it'd work nowadays.
With a project like this it's impossible, as our community are mostly veterans that regularly challenge us on whether OpenXcom is "more accurate" or "less accurate" than the original, and we have to basically spell out every single mechanic to set the record straight (case in point
). If you enjoy the mystery you should've kept playing the game instead of trying to learn more.