I tried the version off the mod site and the last one posted in the thread. The tank requires that you buy 200 clips ($1.5 million!) for it to be able to be loaded onto the Skyranger/function. I've just been buying them and editing my save's clip stores to a factor of 200 in the meantime, but I thought I'd let you know.
Unless that price is intentional...?
That price certainly wasn't intentional. You see, this is one of the "why was this unreported for a quarter of a year it's that obvious" bugs.
Even I didn't notice myself, despite playing all the time!
The $7500 price tag was meant to be for the entire clip, 200 bullets. However, making a tank clip turned out to be impossible, so I had to force us all to buy tank bullets one by one. I simply forgot to change the price accordingly.
I found a couple of problems with translations in v1.5:
1) Change log states that there should be a french translation, but there is none, even in ruleset.
Yeah, indeed, not sure how it happened. I have too many files, it seems. (I'm not actually using this ruleset myself as it is, instead I'm using a compilation of tanks and a compilation of firearms - just two rulesets. This is due to the Final Mod Pack I'm co-developing.) Apologies, will fix now.
2) Polish translation are in the ruleset, but for some reason it doesn't work (game shows English descriptions). I think it may be related to the fact that there are two "extraStrings" sections.
Yes, obviously.
Also, double check text encoding, I think it's not UTF-8 and some symbols for that language will not work.
You're really embarassing me now.
3) Description states "Since they use small caliber bullets, you do not need to supply them with ammunition - they are assumed to be fully loaded at the start of combat, and never run out of ammo.", yet UFOPEDIA shows that HWP needs to be supplied with bullets. Kind of confusing. Didn't checked it in actual game though.
This is from an older version of the mod, where indeed there was no ammo. This is no longer true.
I've written a russian translation:
Don't forget to save it as UTF-8.
I will happily add it to the file! Thank you!
PS: awesome mod!
Awesome help on your part, too. I screwed up a lot here... Oh well, it was my first OpenXCom mod ever.
An update will be available in a few minutes, see the first post for version 1.6.