Yeah the size limitations for east-asian languages have been discussed before in the Japanese and Chinese threads before, there's no easy way to work around it. An option might be digging up old game fonts, as they usually had custom bitmap fonts to preserve readability in very small screen sizes.
Still good job, the custom font seems to work well. Could you explain how you created the font in case it's useful for other translators? Also are there any special rules (numbering, wordwrapping, etc.) that OpenXcom needs to be aware of for formatting Korean text, or does it work fine?
SupSuper,
I'm still fighting with the small font and I'll post a short explanation about the bitmap font when it's complete.
And there are some special rules for Korean but I think that I translated the script naturally without following the rules. I'll request for your help if I can't handle it by myself. Thanks.
@einsys Could you please upload all the data along with font.dat and pngs on this topic?
@starwindz
I modified only two files(font.dat/FontBing.png) and it seems that there are some missing characters. It's not corrected since the translation is not complete yet. I made a small tool for gathering all chars in the script so you don't have to search for the missing things
Don't forget to backup your font.dat before overwritting it, it's just for testing and makes lots of errors.