Heh, I figured you'd like it. While I don't expect you to use it for your Let's Play, in my head that has always been the Ivandogovich build. That last advanced option was actually written in an afternoon after watching you're disastrous terror mission at the black citadel (ep #21). Of course it wouldn't have stopped the grenade.
Learned something new today. Piratez doesn't have any en-UK translations, and I've been playing all this time with my game set to en-UK completely fine.
Today I set about throwing together a small string file, making the Soldier Diaries interface more piratey, I included en-UK and en-US strings. Upon its activation all the Piratez stings stopped working.
Moral of this story. OpenXCom will happily fall back to en-US if a mod doesn't include your current language, but the second another mod loads any extraStrings for that language at all, the fallback stops.
I understand why this works like this in practice, but ugh.